Holographicshell causing stuttering again in SU11 - VR with HP reverb G2, W11 22H2

When SU10 came out - started to experienced severe stuttering in VR with directx 11, and found in this forum the cure to it - stopping the holographicshell manually until I found out inadvertenly that Nvidia driver 526.47 (27/10) fixed the problem

Same problem reappeared with SU11 - this time with both Directx11 and 12. Stopping the holographicshell manually eliminates completely the stuttering, even with ULTRA settings in VR.
RTX3080 - drivers 526.86 (10/Nov) .

Hope that next Nvidia drivers will fix the problem , until then I recommend stopping the Holographicshell before starting MSFS in VR & HP G2.

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Recently, I got sick of having to the holographicshell log kill thing, so I followed the suggestion here and no longer have to worry whether 22H2 is going to try ruining my MSFS VR experience because this stops it in it’s tracks :slight_smile:

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Removed the workaround, installed the update and it is now fixed. Thanks for the heads up!