anybody else notice that the honeycomb alpha yoke is not linear in input. it starts off 1:1 for about half travel in roll and then takes off on an exponential. Is this a FS issue or a yoke issue?
Can you check your sensitivity setting for the yoke?
Something that I’ve observed: if you look at the yoke in the 172, it looks like it’s not linear, but when looking at the control surfaces outside it should be linear.
tried sensitivity at 50 and looks more linear. jump in 747 and the flight controls lag the input by about 1-2 seconds. also happens on a regular joystick. seems like FS is building in a curve where there shouldn’t be one…
Hmm, I also have the Honeycomb and I use now 0% for both sensitivity and dead zone and I think it’s much better now than using 0% sensitivity and 2% dead zone.
But in general there is still work needed, I agree. For example what is really strange is with my TPR rudder pedals. The dead zone of the breaks are not when you begin to break - it’s in the middle of the way!
Ah and one important thing about the A320: there you should really use completely linear sensitivity, because the FBW works really different than usual flight controls.
Although all Airbus planes have FBW, I think the Airbus programmers hard-coded in some sort of a decreased sensitivity/linearity to the flight control surfaces to keep pilots from throwing it around like a modern jet fighter.
Just my thoughts on the Airbus. No proof and I am not an engineer. Although I was an Aviation Electronics Tech in the Navy for 21 years.
As far as I know it’s quite linear. In case of roll, side stick deflection proportionally demands a roll rate from 0 to +/- 15 °/sec. In pitch it’s a function of load factor demand, although there is also a feedback loop of pitch rate included in case of low speeds.
Interesting to know. If all I flew was the A320 I would change the sensitivity of my stick. But because of the different aircraft I like to fly…
I have exactly the same problem, I’ve set sensitivity to -50% and null zone to 2%. The controls are near linear the plane is not. Is there a solutiin for this?
Tried with my vkb stick. Same issue.
What I tried is using the SimVar application to show the aileron position and deflection that is actually being applied and I can tell you that using a sensitivity of 0% will give you a linear result, even when the yokes in the airplane do not look like that.
@DavidWS10
You can create different profiles for your controller, though. Sensitivity settings are saved with them. So make a GA profile and a FBW profile, for example, and adjust your sensitivity settings for each. Then you only have to switch the profile when switching planes.
That is exactly what I did
@ThomDrei, I already knew that. Im just too lazy to do it.
The TPR Rudder brake issue is the same one I got with my TM Rudder.
If you calibrate the rudder in windows and install the drivers then the brake is 50% on when the pedal is not being touched.
You need to remove the TM drivers. Open up the joy.ctl config panel in windows and “Restore Defaults” ont he rudder THEN reinstall the TM drivers. You will then have full brake motion back
Huh that’s odd, my a320 seems to follow the nonlinear curve of the side stick when rolling regardless of sensitivity
Its a game issue. All the aircraft I’ve flow that has a yoke do this. Linear until about 70% or so, then fast acceleration to max (In game) reached before the yoke maxes out.
Same here. way less movement around center and way amplified movement toward the edges, everything set to linear in settings.