I find that often the effectiveness of ground braking is too low. How can I change that parameter on the FBW A320 and the Asobo Baron?
The braking effectiveness of the FBW A32NX is set to match the real airplane. We do not support changing it.
are you sure about this, it is 60 tons of airliner after all, it will have some inertia in it
OK, I’ll leave the Airbus as is. Any suggestions on the Baron?
REMEMBER - ALWAYS MAKE A BACKUP BEFORE EDITING!!!
If the files are not encrypted, the brakes are controlled by code in the systems.cfg file. Look for the [BRAKES] section and find the toe_brakes_scale = line. You normally see a value between 0 and 1 there. Zero is no brakes at all. One is the default value and should be full braking, but I don’t know what would happen if you tried to go above that.
If your PC doesn’t know how to open a .cfg file, they’re just text and can be edited with Notepad. But if you’re going to do much of that sort of thing, I highly recommend getting Notepad++ - it’s free and has much more functionality than the Windows default text editor.
I am not sure why do you want to change braking effectiveness - remember every airplane is different and it is the pilot that has to adapt their handling technique. Yes the ground physics simulation in current sim is bit off but in terms braking effectiveness - all of them perform reasonably.
tclayton2k gave you the solution.
Like he said, you need to have unencryted files.
And with some planes having some functions more deeply coded by the devs it should not work.
Perhaps it’s the case with the Airbus I don’t know, but it it works with the ASOSO’s Baron.
Test it, there is no risk, you can get back to the original value as easily as you modify it.
I just want to add that you can go above 1, it works.
How high can you go ? You’ll have to test. Anyway once the max value for the plane is reached, it won’t brake more, that’s all.
The last point is you’ll have to edit the file with MSFS not launched, and relaunch it after the modification or it won’t take it in count.
Maybe he have his own reasons he don’t want to say on a forum?
I myself have personal reasons for often having to change some settings.
And since it’s easy to go back to the original settings, why discourage him from trying?
Sometimes it seems neither plane slows quickly enough before making a turn while taxiing. The wheels on the Baron are getting muddy from running on the grass.
I never had to change anything to with brakes either in this sim or in past legacy sims. Plus it isn’t realistic/wise to alter flight characteristics.
Are you using pedals or button/keyboard for brakes? For me I am using pedals and I find braking to be reasonable. Sometimes I have to use differential braking to make a sharp turn on GA aircraft which is consistent to real ones. I don’t know how accurately friction simulation has been modelled but on grass/dirt strip you don’t get similar performance as you would on paved surface for example including braking.
One thing I alter quite often is the differential brake value. If you have pedals with individual toe brakes, then it doesn’t matter. But if the diff. brake value is set to zero, you have no way to hole only one brake unless you use the keyboard. If you have the “differential_braking_scale =” set to 1, then using the stick twist rudder input will also allow differential braking. Between that and adjusting the steering angle of the nose/tail wheel, I can turn just about every plane I fly on one main wheel.
I have some old CHproducts pedals. I have a difficult time getting even braking which often causes the planes to swerve when trying to slow. To overcome this, I’ve set up both wheels to brake on using just one pedal.
Go into the controls settings within the sim - select the pedals that you are using and have the look at sensitivity settings. Play around with it until you find the results you are looking for. I too have older pedals from logitech and had to fiddle around in the control settings to get the results I was looking for.
I have brakes set on my joystick trigger. For most planes this is fine but on the CubX it appears that the brakes are applied full-on and causes the plane to stop with the nose going into the dirt. I try to repeatedly press the trigger quickly to slow the aircraft down without putting the nose in the dirt. Is there a setting, other than on or off that will help me control this problem.
TBH: I agree.
Mastering correct flap settings during approach and adjust airspeed accordingly, aiming for the correct flare/touchdownpoint, let the spoilers and thrustreversers help you save the brakes.
And: make use of as much tarmac lenght you have…but in all cases: manage your approach plan.
I’m a lucky guy and at my home base ( EHTE) we have a bar on each side of the runway.
RW08=restaurant take-off, RW26= restaurant the Hangar.
Happy
@ [NonstopOyster0]
For the Baron you can try these values:
toe_brakes_scale =1.15
and
differential_braking_scale =1
Brakes power will be increased without going out of a realistic behavior
and it will activate the differential braking wich is disabled by default
@ [ProfuseYapper79]
For the XCub (I near never use this plane so I had to made some flights with it)
toe_brakes_scale = is at 0.5 by default.
You can try to decrease it but after making some tests,
I guess you’re landing too fast and/or that you don’t keep the stick pulled back until complete stop.
It’s a taildragger, always keep the stick pulled when moving !
In short: land as slowly as possible, on all three wheels (three-point landing) as long as you don’t have a perfect practice, brake in spurts as you do as you’re using a trigger and only when the rear wheel is on the ground, and above all keep the stick on your belly.
A good landing with a taildragger has to be earned and requires a little practice.
Did you manage to sort it out?
Yes. I changed the baron from .5 to .7. Havent tested it yet.