Hello,
as you can see in the Screenshots i am around EGLC and have these “Fragments” in the Scenery.
Does anyone know where i can start to test if i can get rid of these ?
Thanks
Matthias
Hello,
as you can see in the Screenshots i am around EGLC and have these “Fragments” in the Scenery.
Does anyone know where i can start to test if i can get rid of these ?
Thanks
Matthias
Turn windshield effects to low maybe? … Actually no, looking closer it seems like poor PG in that area, maybe the capturing aircraft had to divert from it’s path for some reason.
Hello,
soo fast Answer…Thanks.
I will give it a try…
Matthias
…hmm…just tried it, but did not really make a difference ![]()
See my edit: … it kind of looks like where two areas of low quality photogrammetry converge, maybe the grid pattern flights were set too wide apart
ahh, i don get the edit … thx.
Will try another areas.
Matthias
Gees. The London PG LOD really is properly atrocious isn’t it? I swear it wasn’t always like this.
Why does London render like this but all US PG doesn’t? This has to be a conscious decision but it’s beyond me.
I agree London can be really rough around the edges but there’s also the age of the PG to consider and that there’s a lot of restrictions of where you can fly, it could well be that capture distances are greater than of other cities … and of course there’s the famous London smog.
I think it’s a skill issue not some deliberate choice. I believe the PG cities for the UK update were made specifically for the sim by Asobo themselves using data they sourced themselves (or maybe from whatever team Microsoft assembled for the task) wheras the US cities with PG seem to come directly from Bing and I reckon the Bing mapping team that have been doing 3D cities for years are probably a bit better at it. Bristol’s PG also looks attrocious.
Speaking of which, London didn’t have PG in Bing maps for years either, which is why Asobo had to source their own for the World Update, but I had a look now and it looks like Bing have rolled out their own and it looks a lot better than what’s currently in the sim. Well in the ‘Maps’ app on Windows, not on the website version itself. Maybe if Asobo get around to doing a Cities Update for the UK they’ll add the better Bing Maps PG for London and elsewhere? One can only hope.
London:
And Bristol looks so much better in Bing than the crime against humanity that Asobo added in the world update. (I’m Bristolian incase you haven’t guessed lol)
London PG looks “dirty” because of the huge amount of tiny details that were semi-picked up by the imaging process. Any complex shape will look rough compared to a blocky building.
Power lines for trains, cranes with tubular structures, trees, Ferris wheels, construction cranes, every single pointy object projecting above the surface that was picked up contributes to these small, jagged polygons that appear everywhere, some of which are free floating.
All could be deleted by hand editing, but it would take time. To be fair, WU2 came out ages ago, and if they started back then it would have been done by now. ![]()
Guys, I’m not even griping about the quality of the PG when it’s loaded (although yes, it’s not great and yes, the new Bing stuff would be VERY welcome), it’s the fact that it doesn’t load until you’re right on top of it and it dumps the second you pass it. Effectively, the LOD distance.
Most of the time it consists of nondescript triangles poking out of the landscape, as highlighted in this post;
It looks absolutely awful IMHO, but it definitely wasn’t always like this.
We might be talking about different things in that case. To my mind, when they talk about “fragments” I think of the cruft that floats about the London skyline, like its been melted.
The OP describes low poly buildings that appear with greater detail as you get closer.
I can easily replicate that scenario tonight, but without seeing the OP’s graphics settings with regard to LOD, its difficult to say where the fault lies. Much like that other thread about LOD issues, my video refuted what was shown in the 737NG Driver video, and the only explanation I can find for that is they have their LOD settings really low.
@BroughtSinger97 Could you post an image of your graphics setting please? Specifically the two sliders for object & terrain LOD.
Those who are expert in PG may be able to answer this. Would it be possible for Asobo to alter the LOD levels for a PG dataset, without changing the raw data, and deliver this silently via streaming? We know some POI objects have had LOD issues in the past, like the cliffs of Dover only having one LOD level, or something like that. Can that be applied to PG data as a way of improving performance in the London area without tidying up the PG data?
I suppose it depends what you mean by really low. Mine are set to 205/600 and I see it. London is just flat with irregular triangles poking out of it until you get close in. You can see it morphing into shape as you approach then as you pass over the top of a given landmark and pop to the external view you can see that behind you has immediately reverted to triangles again.
I’m not sure which order yours are in, and since 600 is not possible in the GUI it looks like you have tweaked these via the usercfg.opt file.
I use 300/200 in the GUI, so 300 TLOD, and 200 OLOD. I used to run 400/200 until several SU’s back when I noticed performance had taken a dip, and frame rate was more important to me than better rendering of objects in the distance that were far enough away that I had to zoom in to see them.
I may revisit 400/200 in my test spots of EGLC, and EGLL, and see what the current hit is.
Sorry, TLOD 205 and OLOD 600 (but it doesn’t seem to make much difference, there’s still a tonne of pop-in, so I’ll likely go back to 200).
I find 400 anywhere busy these days is unworkable (5800x3D)
I suspect that the OLOD has no effect on PG, and your quite low TLOD setting may be the issue there.
Playing at higher resolutions gives more headroom for LOD but of course you need a pretty decent gpu or framerates will suffer. However too much of a gpu means that without lowering LOD your cpu will stuggle to keep up and that’s when it stutters … it’s the perfect catch 22
Well, you say it’s quite low but it’s above what Asobo deems to be ‘Ultra’. It’s set to 205 off the back of the thread where much research and demonstration was done. As was said there, the difference between 205 and 300 in terms of visual quality is almost imperceptible, but the CPU overhead is noticeable.
I had a lower TLOD than 200 set when the UK World Update came out and the London PG did not look like this. It isn’t a TLOD issue, because this doesn’t happen in NYC, LA, SF etc etc. It’s seemingly a UK only thing, and it’s particularly bad in London.
I wasn’t aware that Ultra was every attributed to TLOD or OLOD. I know you can set terrain caching to Ultra.
Which Ultra are you referring to that has a correlation to a numerical value such as your 205?
200 is the default ultra setting just as always even before SU6