Apart from the career issues (cough cough missions not generating) and some of the very annoying bugs (profiles not loading for planes or custom views not loading correctly) I’m having a blast, especially as not flying career missions at night, but scary when no lights at the landing airport…
Can’t honestly remember the last time I had a CTD and they were constant for a while.
I am playing on PC and I am unable to break down the rotor with the defined keys and buttons. It dosen’t work with the gamepad, keyboard or flighstick.
My experience so far: it’s a really, really mixed bag. It can look okay at times, at other times, you will be shocked to see how ugly and blurry it looks and how the frame rate drops down to a choppy 15 or something.
Well, in time, things will improve I’m sure, just like they did with 2020. Kind of.
You have 6 Terabytes available to leave as a cache? Wow. That’s a formidable machine!
It got me thinking: with the same (or even more) memory committed to sim data in 2024 compared to 2020 (20 GB install plus 64 or so GB for cache is more than the 80 GB for vanilla 2020 without offline map), wouldn’t it make much more sense to demand a bigger install size from the get go and, say, have all the aircraft installed locally? If simmers need to set aside 64+ Gb for a cache for 2024 to even work, the whole “smaller install size” argument for streaming is bust, I feel
I’m confused about this as well. While it’s great to have an under 11gb install size, but if you end up having to set a 64+ gb rolling cache, then that benefit is somewhat lost.
I’ve personally tried 32, 64, 100, and 120gb, respectively. I did not seem to notice much of an improvement to the way textures loaded or looked, despite hovering over the same area in a slow aircraft.
The weirdest part about setting a 64Gb rolling cache is that you can see from data usage that it is only using a single figure number of Gb of bandwidth in a whole day’s flying
For me today, MSFS 2024 is unplayable. This is normal for the West Coast USA for whatever reason. You can launch into MSFS 2024, go to Career or Free Flight, select a mission, get to the Fly button screen, and the button never turns yellow to allow you to fly. This happens “most” days, very few days are we allowed to fly. Of course, we do get the “low bandwidth” screen but this is not our issue, this is Microsoft/Asobo issue. Two hundred dollars to play a game that maybe 1/5th the time allows us to play (at least on the WEST).
It is awesome!!! We have fires all over LA county right now. Fired up a free flight with live weather at KLAX and you see clouds. But you also see the smoke clouds out of Palisades. North of KLAX. Although sad situation in real life. It’s amazing how they can add it to MSFS.
It does seem that things are a bit rockier on the other side of the Atlantic… Oddly I had less issues in a smaller country than our fellow German simmers
I live in Australia which has average internet, and I’ve seen this sim in its element on Xbox. Not quiet loading screen LOD but better than 2020 and only in small GA aircraft.
I’ve also fired up some free flight airliner in default jets and have never seen MSFS look worse. Worse than 2020 at launch. Not even a next gen title but closer to PS1 visuals, and a far cry from that loading screen plash of United Airliners. It’s not even close.
I’m tired of spamming cargo in career and in the few airplanes that work just to experience the LOD we are supposed to get for everything.
Currently the sim is all over the shop, it really does depend on what you fly and where you fly it. It’s a long way behind 2020, career mode is fun but it’s not finished, there is a bottleneck of enjoyment and I’m not exactly going to photograph animals whilst the devs fix career mode and address the tsunami of bugs uncovered by the public in alpha release. I’ll go back to 2020 instead because I prefer airliners