Ok, but scale comes at the cost of detail. Very little of the world in MSFS is highly detailed. Get up close and personal with the roads and buildings and it’s flaws become instantly obvious. The detail is set at a level whereby it looks fantastic flying 500ft or above, but becomes quite low quality below that (hand crafted scenery not withstanding).
Do you have any examples of what you believe it could be used for, in terms of games?