No feedback yet, so hoping this might entice some discussion. Here’s the rendering of my model I’m working on in Substance Painter. If I go to 2048 it looses a lot of the detail of the vertical channels. As it is it’s not that smooth as I’d like it to look. I ended up removing a roof vent fan, a gooseneck light in the front and an air conditioning wall unit in the back because Blender UV mapping was being very weird and I’m still trying to learn how to adjust them. So is this too much detail (or not even necessary)? Am I just adding overhead for little rewards?
I went and really studied the default models that come with dev standard - and see a wide range of detail. In some, door frames are modeled, in others doors are images, but windows are modeled. It’s interesting to see the variety of strategies and wonder if there is a method to the madness.
Thoughts?