How to get Tobii & MSFS 2024 to Work Together

Is this workaround suppose to also work with the Windows Store version? because I’ve got no settings under the octopuss in the game hub application.

At the risk of appearing like a complete tool, I’m not having success with the Eye Tracking Reset binding in MSFS; it doesn’t work.

Nor am I having success with the Reset head tracking key in Tobii Game Hub; it centers my view in the aircraft model, rather than my avatar in the seat.

Anyone have any tips or help to get this working as expected?

Note: I didn’t have these issues when I setup my Tobii via my OP with just opentrack and no Tobii Game Hub.

This is how it looks after I use the Reset head tracking:

That is not helpful.

EDIT:

The sim crashed (well, my AMD driver did…) and when I rebooted and restarted the sim, this is now what I get when I use reset head tracking:

This Tobii official workaround, just isn’t working for me and I cannot figure out why.

EDIT2:

I gave up and went back to my original workaround. I couldn’t get this to behave.

God bless you. Thank you for sharing this!

Honestly, Microsoft and Tobii are marketing NATIVE support, I’m using opentrack at the moment but I hope they fix this soon or stop the confusing marketing.

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The marketing isn’t the issue. There is a buggy implementation that is the issue.

They will fix it.

How soon? That is unknown.

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I have one button bound to reset my tracking viewpoint. That works fine.

I have a second button bound to the control option that toggles tracking on and off.

When I toggle it off, it always turns itself back on a few seconds later.

Anyone else seeing this?

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Yes. Go into controls find that control and click the little gear on the right. Then ensure “Input repetition” is set to off.

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Oh good heavens, what a great find!

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Can’t get it to work following the Tobii website OPenTrack instructions. Tobii emphasis NOT to select Input = Tobii Eye Tracker and instead use Input = UDP over Network. They also state invert X access in OpenTrack.

Doing the exact opposite of above works for me. I have Windows Store version.

Having trouble with key bindings , but still making progress.

Thank You so much, I was lost without Tobii. Works perfectly, maybe better than before.

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Same deal for me. The octopus wouldn’t move for me without selecting Tobii Eye Tracker as input. I’ve also ignored Tobii advice and selected all output settings based on what is necessary to get the octopus to move correctly. I also had to choose a filter (using Accela) to stop the jitters. Bottom line is that if the octopus doesn’t move, it won’t work so do take Tobii’s advice on how to configure Open Track with a grain of salt.

I am seeing the exact same behavior. Following the Tobii steps doesn’t do anything. I can see that the Tobii is actually on when MSFS 2024 is running, (which it doesn’t do ever in Opentrack), but I can’t get it to register anything.

Same boat for me. I’m running AMD. If I select Tobii in Opentrack and ignore the Tobii recommendations, things largely work. I can’t get the Reset Eye Tracking keybindings to work, but I can get the Toggle to work. I have to do my adjustments in Opentrack, but that’s fine.

I have a similar issue. The reset seems to set some strange viewpoint that, I feel, is influenced by how out of whack the head tracking was when I loaded into the sim world. If I hold my head pretty straight-on at the display when I load into the walkaround, then my reset will be sorta okay. If I am looking away, then forget about it.

I just ended up reverting to using opentrack without the Tobii fix.

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Today is the first day with using any headtracking. I didn’t use any with 2020. I took your config curves from Opentrack and they are pretty good. The one thing I want most is to slow down the speed of the look. I’m on a 57 inch UW monitor and it feels like the camera goes a bit too fast when I want to look to the sides. What should I be tweaking?

Stretch the “ramp” further to the right and/or lower it to reduce its angle. This should slow down how quickly change occurs on that axis.

So I’ve tried both the Tobii workaround using the UDP setting in OpenTrack, and what Nixon is talking about just having Opentrack use the built-in Tobii source. In both cases I have two big problems, first, I have crazy x-axis movement where I tilt my head down and the sensor thinks I’m moving my head down via X so my view sinks down towards the seat and I can’t seem to fix it with any tweaks to the curves. The second part is I can get the Reset Head button to work a couple times but after a minute or two it stops doing anything, the whole thing goes out of alignment and the entire thing just becomes unusable.

To quote Jar-Jar Binks: Any help here would be hot.

I’ve tried everything ITT but still it’s a mess.

I googled and found “how tos” to get TrackIR to work (which I had before Toobi) and after a quick update of the software and list of supported games, set it back up, fired up the sim and worked flawlessly (just needed to re-configure axes which took all of 5 minutes).

TLDR: If you have TrackIR, go back to it

Thanks a lot for all informations found on this topic.

For me I had to do the opposite asked by tobii to have it working

input : tobii eye tracker
output : Freetrack 2.0
Filter : accela to have it smooth

And to have the reset or center working, I have also defined it in the shortcut of opentrack in “options” “shortcut” center, it’s the only way to have it working, shortcut from tobii game hub don’t work …

Now it seems to be working correctly, but what a mess to have it working … the start of the 2024 journey isn’t really quiet.

This is a really good how-to video on setting up the Tobii in 2024 via Opentrack. He also covers how to set various options and tune the response curves to your liking.

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