I mean without having to keep your hands on the flight stick all the time. The trim doesn’t help either. The aircraft behaves in the air like a ping-pong ball in strong winds. If I don’t manually control the altitude, it will jump between extremes until the plane crashes or breaks up. In addition, the checklist is inadequate. Often the click does not lead to where it should. But that’s another problem. I would like to know if you can fly the DC-3 relaxed after take-off or if you have to stay on the joystick the whole time?
Look in the marketplace for DC3 Enhanced. There are some liveries that include a GNS450 and a more modern autopilot (although basic). It’s a little wonky but with the WT mod it handles like a dream. Did an hour and a half flight at 6,000 feet in the Yukon
That said, the plane was created in the 40s before GPS and Fly by Wire systems. You will be flying like ya grandpappy flew: With nothing but a paper map, your wits and a smidgen of luck
You can reduce prop RPM and fuel mixture once you’re at your desired altitude which can stabilize the plane, but yes you will be constantly trimming the plane or handflying it when not using gyro/autopilot
Have you ever flown in a real one (DC3,R4D,C47) ? That’s the way they flew. They flapped their wings and bounced all over the sky. If you moved around without holding on to something, you definitely moved like a ping pong ball. I imagine the pilots had to hold tight on the yoke.
@Portalearth420 , Actually they were developed in the '30s.
close enough lol.
I agree with the original poster. The aircraft without the modernized avionics is very unpleasant to fly, unfortunately. It doesn’t hold pitch and the autopilot pitch hold automatically goes to -24 degrees no matter how I try to program it. I have given up on it.
I only fly the non avionics one and generally hand-fly shorter flights, but I have managed to program a simple hold level autopilot via spad.next for longer flights. if you use spad I could paste my settings.
Having flown DC-3s in fs2004 and especially fsx for many hours, I find the present one on Xbox extremely difficult to get comfortable with.
While an aircraft always needs to be flown OP is quite spot on with his observation. I’ve flown many aircraft up to 12000lbs twin turbo and all have had a very stable nose behaviour once trimmed for speed. The behaviour of most “rather default” aircraft in the sim is completely wrong in this regard. It requires a good understanding of aircraft and flight behaviour modelling to create a good and realistic flight model in MSFS, all above with this exaggerated atmospheric movements. I suggest to set the turbulence to “low” for those on the beta and when SU12 releases. It makes at least this one feel a bit more realistic. I haven’t tried the DC-3 anymore as it behaves ridiculously anyway… But other aircraft with more effort gone into their development behave really great with the setting.
A little bit of tuning is required for some controllers if you switch aircraft types often. One plane may be more pitch sensitive than the other.
In some cases, it’s also a choice of controllers that can make the difference. Most of the planes I fly, the simulated electric trim using the hat switch on the controller is more than adequate. For some planes though, a finer tuning for trim requires a dedicated trim wheel, which gives me more granulated control in half and quarter turns for feel.
You mean the marketplace ingame? OK and where resp. which category?
And i also looked for hints how to keep her stable without ap. Anyway in the old FSX flying the DC-3 was much more convenient as far as i remember.
And doing that for hours means to be really hard work. Thats why i look for a more convenient solution.
OK that seems to be even more complicated than i expected. It sounds like a good topic for a master work? ![]()
Absolutely the same. I remember her from FSX round about 15 years ago. Completely different.
yes the ingame marketplace. Under Aircraft
Not really that complicated. It’s entirely up to the user how much to put into it. I just slightly adjust the response curve on the wheel. Good enough for me.
It’s fun to fly - and the sounds are awesome. But I’d recommend turning the sub-woofer down if you fly late at night - at least that was my wife’s strong suggestion. ![]()
Sure but as you said it might be too much since you have to change response curves with every airplane. But that is just my opinion.
ofc its fun. I love her. no way!
It had the same flawed instability around the pitch axis as every default plane. MSFS however has moving air masses now and the airplane reacts incorrectly to it. Every plane here does that, though.
I use the improvement mod on PC and don’t have much trouble, but it may have tweaked the flight model somewhat. I normally fly with vintage avionics, so only the gyropilot, which is generally good enough unless it’s really bad weather.
Flew in a DC3 (as passenger) a few months back and it was definitely bumpy. One person vomited and I felt a bit queezy to start off.