How to rotate view in vr mode?

Hello, I am rarely well aligned with the yoke in vr mode. I can realign by recentering the view but after 3 or 4 times, it triggers a CTD. I use a varjo aero
Is there a way to rotate the view around the yaw axis in vr mode without recentering? This can done in 2d but does not seem to work in vr
Thanks !

Î also use the Aero and my view never ever gets disaligned - not even after an hour of flying a figher jet, i.e. with plenty of looking around…

Are you sure your Base Stations are set up correctly, and calibrated?

It does not get disaligned with time, it is just at the beginning when I center my view. It is sometimes not perfect on the yaw axis and I have to recenter again. But doing it several times usuelly triggers a ctd. So I am trying to find a work around

While you “Switch to VR” in the Options menu, slight turning of the head while hitting the space bar rotates things.

You can also adjust the Height and Horizontal position sliders in the Camera menu.

You can rotate the view up and down with a hat switch, but not sideways (that I know of).

Thanks for the reply, the issue is that when I hit the space bar too many times, it triggers a ctd

Did not know that! I’ll have to pay attention to whether that happens to me… :+1:t2:

It seem that indeed, I experience that I cannot pan (in the yaw axis) in VR. Every other view movement work…

Well that’s not exactly correct. You can yaw and pitch while in cockpit view. In the settings under the camera section you need to turn on “home cockpit mode”. With that enabled then yaw and pitch work. Unfortunately when enabled, you can’t click anything with the mouse so it essentially makes having yaw and pitch ability useless. You can’t fly the plane without mouse control.

What I normally do is setup some custom camera positions with my different orientations. For example, I’ll use the home cockpit mode trick to turn myself around. Then I disable home cockpit mode and then save that camera position. You have to disable it first otherwise you can’t save the camera position. Then whenever I want to turn around I just recall the saved camera position instead of using yaw/pitch. I do the same for looking left and right. With these saved I can then translate around the cockpit in whatever orientation I want. It’s a work-around at least.

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That’s very interesting. I didn’t know we could do that. But this workaround will not work for me. I wanted to be able to freely move around first person style in my airplane. That would have been super cool.

Thank you for your answer.

: )

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