I am sitting on a RWY 01
I want to set a steady headwind of say 40 Knots ( for a C172)
How do I set a Steady wind… It always seems to want to have a gust component that varies it from 0 to gust value. I just want steady headwind of 40 knots, ( and it to show as my airspeed)
Reason:
I then want to vary that speed, and see how my RUDDER “effectiveness” Changes (or DOES NOT) and change with “simulated” wind speed.
Effectively, I am trying to put my c172 into a Wind Tunnel, just to prove to myself how “Helically Challenged” the plane’s control surfaces are !!!
I’m already convinced that the runways for the C172 are always covered in Ice !!! but that’s another story.
In weather you can pick anything but live and add a wind layer. Right not I want no wind so added a layer and set speed to 0. Live has no option to adjust because it is live. Kind of wish it did what. Activesky does where we can disable the wind but the rest is live
I’m, sure i saw someone, somewhere suggest that blanking out the gust field, leaving it empty, would effectively set a steady wind. I’ve not tried it, but it might be worth a try.
Dangerous request … might loose the slider all together, and it go the way the Joystick Sensitivity Sliders wents !!
No SERIOUSLY, how did things like this not get flagged during pre-relase testing ???
Its not Brain Surgery, or even Aeronautical Engineering – Its just testing a VERY BASIC UI !!!
Any unpaid Intern could do this !!! (or an Unpaid Alpha tester)
This is very basic “STUPID STUFF” to get so wrong.
All you had to say was that it WAS Flagged but then ignored.
Remember, us Non Alpha Insiders PLEBS were not meant to know anything that went on during testing… so have no way of knowing what was flagged & what was not – what got fixed, and what did not … what got ignore, what got acted upon… who worked diligently to report bugs, who just Played with a free copy of the sim and did nothing – who took advantage of getting an early copy to start developing commercial content … It was all hidden behind a veil of secrecy.
Doing so would have breached the NDA that we are still all bound by, so i couldn’t possibly comment, one way or the other.
Nothing personal, I’d just rather not mess up any potential opportunities to be included on future testing panels, even if that is the only penalty for such a breach.
Another thing for you to try and as there is not much by way of documentation to explain exactly how the wind interface works and as i am not at my sim pc atm, i’ve not been able to confirm that it works.
Try setting the gusts to 100%, on the chance that a setting of less than 100% causes a drop in the wind speed and a setting of over 100% causes what we would normally describe as a gust, ie an increase in wind speed. If that is the case, then a gust of 100% would match the set wind speed and perhaps lead to a steady wind.
It might sound unlikely, but if you have the time and the inclination to try, it might be worthwhile.
I’m not sure how much of the winds they modeled from real life, but most winds over 18 will have gusts. This is probably why they did it on a percent scale.
WIND GUST Is a sudden, brief increase in speed of the wind. According to U.S. weather observing practice, gusts are reported when the peak wind speed reaches at least 16 knots and the variation in wind speed between the peaks and lulls is at least 9 knots. The duration of a gust is usually less than 20 seconds.
ROFL …
Thank you for reminding me of that … You have NO IDEA how amusing that is, you telling ME that !!!
Unfortunatly, while an interesting fact, it does not address the main topic of this thread, how to set the Winds to a fixed direction, at a high steady non gusting wind speed,
Anything I can do to help , we are all in this together. And the knowledge you gain by running these critically important wind experiments will be of great use in further improving MSFS for years to come. Thank you for your contribution .