HP Reverb G2 is here... (shipping in the U.S.)

I probably should have put this in my original post, because I was really just announcing that the G2 is actually shipping to customers now, but this thread is taking on a life of its own, so let me clarify something…

My intent for VR is mostly what I’ll call “Virtual Touring.” When I started on this project with the build back in February, I was dabbling with flight simulation (X-Plane) and saw the previews of what MSFS2020 was to become. So I built my system with that goal in mind. X-plane was just a placeholder, if you will. I built a system by choosing components just below the top-of-the-line stuff (2070 Super instead of 2080TI for example). My days of being an early adopter and spending ridiculous amounts of money just to get the latest and greatest before everyone else, are over (okay, maybe the G2 is an exception, but I got in line up front and only paid list price :slight_smile:). I feel however, like I have a very good system for the money spent.

After the system was built, and we (my son and I) were waiting for the Launch of MSFS, I started looking into VR. Not so much for the thrill-ride effect in flying, but with my “Virtual Touring” in mind… I want to be able to visit, in 360 Video, Cities, Parks, Museums, Etc… but to do so, I will “fly” myself to these locations. Then I can step out of the plane, as it were, and tour the areas wonders in VR, only to get back into the plane and move on to the next place of interest. I’m not terribly concerned with motion sickness, and don’t intend to be doing stunt maneuvers in my aircraft of choice.

So, that said, I did get a chance to hook up the G2 last night and try a few things out in VR for the first time. Unboxing and installation was pretty straight forward, with the exception of trying to figure out how to get the blasted batteries into the controllers… there was no documentation on how to open them, and I didn’t want to pry on something and break it. I spent quite some time on the internet and out of sheer frustration, I just started pushing and pulling, without actually prying, and bingo. Apparently the smaller portion of the handle on each controller simply slides downward away from the buttons and knobs. You would think they would put an arrow in the casting of the plastic, or a thumb indent, or something to show the direction that each piece slides to open (think Roku remote here - perfect design). Ugh.

Once I got it all together, I went into Microsoft Mixed Reality Portal and followed the instructions for setup. Getting my “Working Boundary” established took a couple tries, and I’m still not happy with it, but since I was doing everything last night in a seated position, it worked okay. I’m getting used to the hand-held controllers, but I can now see the upcoming difficulty in trying to access local physical objects, including my yoke, while in the VR headset. Hopefully the upcoming VR release of MSFS will address this somehow.

Tonight I’m going to install some new software to allow the immersive viewing of 360 YouTube videos, which plays into my original goal of Virtual Touring. The demos I saw in the Mixed Reality Portal last night were terrible… poor resolution, high speed movements, and so short that by the time I located the actual person/place/thing being highlighted in the 360 environment… the clip moved on to another subject altogether. I know that the current 360 videos being posted to YouTube are up to 8k in resolution and of much more interesting content.

So far, the only time I was a bit queasy, was a brief moment when I teleported myself to the edge of a balcony and there was no floor forward beneath me for half of the image. I got that falling feeling for a split second, until my brain reminded me that I was still in a chair.

Didn’t mean to ramble on so long, but there were a few people asking for first impressions from a newbie. I’ll update again after I’ve got some more “time in the hood” :slight_smile:

Jim-Sim

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