I posted this on another forum initially but it sure fits here as well…
I had expected a lot of negative comments here after the release - but I am actually surprised about the massive glass half empty mentality displayed here.
So this is just proof of a major problem in the social media age. Have a look at Metacritic and Steam reviews for most major games that gets released these days. Most that really are good with immense production values but with some annoying bugs on release gets surprisingly bad user reviews, accept a few that has some “cult status”. And we are talking about games that really are technological master pieces. In the social media age the whiners out there in our society can rage free and get way more attention than they deserve. We sure know them from work - the 5-10% that are constantly whining about something, never gets promoted, destroy meetings with bringing up all the negative things they see - completely ignoring the positive. And they can bring the 10-20% of semi whiners with them rather easy. The semi whiners in a positive climate will not whine but contribute and become appreciated colleagues. But have one real whiner in the team and they will get dragged down in the mud and whine as well.
So - with the digital distribution channels today that makes releasing patches a breeze companies have unfortunately adopted a policy to release products way to early. 10-15 years ago it was not possible to assume that everyone would have good internet connection so that you could release a game in late beta stage and do a massive zero day patch and then let the devs work day and night the first months to patch things that the customers find instead of the internal test teams. So these days managers can force the teams to release prematurely as large games/simulators are extremely complex software projects - and miss their internally projected release dates almost all the time. So then the stage is set for what we see.
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A huge complex game / simulation hits the market with 90% working features that are really polished and incredible in most ways. 8% of the features does not work as the team wanted it to do. Finally 2% does not work at all in the last build that they missed in the stressed testing that is incredibly complex for a piece of software of this size
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Enter the negative 5-10% real whiners. They quickly find the 2% broken features - and make lame jokes about the 8% that works a bit “weird”. They completely ignore the 90% that is amazing.
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The 10-20% semi whiners read what the real whiners write all over the interweb and gets dragged into the mud.
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Those of us that see the marvelous 90% and the amazing potential try to intervene but often get mistaken as fan boys - as we see the problems as well but want to focus on the positive things. And we maybe get a bit too positive as we try to balance out all the negativeness…
So - the professional reviewers see the problems as well but understands that they will get fixed as they are nowhere as complex to fix/add than the incredible core of the product. So the game gets a 90+ metascore for reviewers but really low user score from the whiners that for some reason cannot see that the problems they focus on are really minor and easy to fix. But they are just as upset.
And in a forum like this the whiners have the perfect stage. They will bump their own whining threads forever - and we get trolled down in trying to answer so the whining threads almost gets pinned on the first page. And yes, I do agree that this game/simulation probably should have been released around Christmas to iron out more bugs and add more features like missions and challenges etc. I have found a few bugs but generally this is the most next gen simulator I have ever tried. So in a year we will have the simulator that the developers really wanted to release - and we have dreamed of. Fixing flight model parameters, auto pilot behavior, missing power lines etc is a breeze compared to building the core simulation engine that really is amazing. I took off from my own “home field” and was blown away with the fact that it looked almost exactly as in real life. And the planes behave reasonably well with lots of complex systems implemented so the base for building the most complex aircraft you could ever imagine in the future is there. Before MSFS was presented I think most of us thought we would have to live with FSX-clones and X-plane for the rest of our lives.
Let that sink in.