For me this, perhaps, is the crux of this issue. When moving from a 1070 to a 3070 based system any software that I used or games immediately understood there was more power to be had and just used it. There was no need for me to alter any files or computer settings. For games, you turn it all up to 4K ultra and 60FPS was yours for the taking with only Ray Tracing causing any issues. FS2020 lacks that level of sophistication. It either doesn’t know or doesn’t care if there is more juice in the tank (forgive me) and carries on as normal.
It’s something that’s needs to be addressed and with some urgency for the users experiencing these issues.
@hobanagerik, according to this, 2nd half of this year. But it will require a new MB, so factor that in, unless a new MB was on the table for you anyway.
I’m limping along with 9th gen, so I’ll probably wait. I am CPU bound only at very busy airports. I may put the money into a new GPU when the bitcoin miners allow it, then upgrade the core components later in the year.
CPU performance is very incremental year over year. You get maybe a couple fps more. If I’m getting 11 fps right now, with a CPU from 2024, I’ll get 14 fps. That’s just not good enough for a flag ship CPU years in the future. The only other option is to optimize the game to actually run on these, essentially supercomputers, now.
The problem isn’t with the CPU. It’s with the game. The level of brute force I’d need to play this game at 60 fps would require a quantum computer from the 2030s. So unless they fix the sim, my only option is to wait.
Well a you see , someone told me that those vertical lines below the FPS counter on the right , indicates micro stutters, that my eyes do not see. As someone else here stated, quite correctly, my eyes are the FPS counters.
@hobanagerik, well, for you doing anything (except nothing) will require a new MB anyway, so that’s not an issue. As for a new GPU, now I’m wondering if it’s a good idea even if it’s free, based on the experience of other folks. Now, I’m not gonna turn down free, under any circumstances, even if I do decide to delay installing it for awhile. It’s even conceivable that I could change back and forth, as the hardest part about the physical change for me would be the external cabling to the monitors and VR headset.
@SeppsX, see, here’s the thing. The problem may be in between your ears, metaphorically speaking. First, under no circumstances do you need 60 fps in this (or any other) flight sim, except maybe combat sims. Second, I (and many other people) are getting perfectly acceptable performance (at least as we define it), with even lesser systems than yours. Why that is, I do not know, but I’m starting to think there’s a specific problem between this app and the 30-series GPUs. Whether that’s Nvidia’s problem, or Asobo’s is again something I don’t claim to know. But either way, I hope somebody gets around to fixing it, as one of these days, I’m gonna want to upgrade to a nice shiny new 30-series myself. Or maybe not.
My only issue now seems to be ram usage. The last patch had me flying over London and Miami in awe of how smooth and beautiful the instantly fully rendered PG was. But then I got to Boston, and Detroit, and the PG in these areas caused GPU ram and ram ram to shoot right up to max and I got a slideshow less than 5fps until I restarted my PC. Any thoughts on why this might happen, or if it’s something I can fix?
Compiling for any “one set,” might be as easy or difficult as many others, within the octillion permutations.
It’s much easier to write optimized machine code for an Intel 4004 than for an 8 core Zen 2 (on Xbox X).
Everyone seems to HAVE to run the sim at much higher resolutions than you do. 1080 is relatively small and should run very fast on newer hardware and quite acceptably on older rigs.
I run windowed mode for the same reason, even though I have good hardware. I found the lowest resolution that looked good to me, and turned off lens flare, bloom, HDR, and other stuff that made it look like a camera lens instead of my natural eyes.
I don’t worry about FPS, just reaction time and smoothness. The patch fixed everything but the occasional stutter, and I have faith that will be resolved sooner rather than later.
My advice? People should do what we did — lower resolution to get a flyable sim and eliminate variables, then inch up when you can while maintaining the needed performance.
The point is to enjoy being able to fly the sim, not find all the ways you can make it unflyable.
Agree! My i7 9700k and gtx 1070 is running absolutely beautiful since the last patch. 32 gig ram…40 to 55 fps on high and ultra settings. I agree there are issues with newer hardware.
Or an overestimation of the expected performance of said hardware. References are usually made to “But I can get 100fps in {insert game here}”. Flight simulators have always had high overheads as so much more is going on under the hood than the eyes perceive.
There may have been. But if so, it tends to get lost in the sea of snake oil salesmen with their “definitive fixes” that do nothing for 95% of those trying it (likely they were only reverting a bad setting they had previously set that caused issues), or the waves members of the Asobo White Knight Club who feel it’s their solemn duty to flood problem reporting threads with reports of how their sim is working fine and it’s the users’ settings / hardware / drivers that are the issue.
It will if it’s 4K and your LOD settings are at 200 or even 100 in places like New York on a 3090 card. For all other titles it will be fine, not MSFS.
Maybe it will be ok in a year or two after Nvidia and MSFS have worked out performance issues. For now I’d recommend an RTX 2080 ti. If I had the op’s budget this is what I would have spent my money on instead of a 49” curved monitor.
I have no way of confirming this because I don’t have one but I’ve read/heard the sim sees that large ultra wide curved monitor as 2 displays. Memory fails but I may have got this info from Squirrel’s YT channel.
It’s all about the number of pixels you’re pushing. Nothing else matters. Whether you’re using a single monitor, multiple monitors (using nVidia Surround), UW, 4K, etc, it all comes down to how many pixels you’re pushing.
Physical format (like curved) has no impact. Nor technically does using multiple monitors in surround mode, as the sim sees that as 1 large monitor as far as it’s concerned. If you have, for example, 3 x 1080p monitors, all it cares about is that the sim is rendering 1920 x 1080 x 3 pixels (6 220 800 pixels), which is 25% less than a 4K monitor.