I don't understand most of the complaints about msfs 2024

It wouldn’t have been called FS2024 then, it would have been FS2025. Now just going by what weve seen in FS2020 most sim updates and world updates and releases that have been cast in stone - from memory there was only one SU that testers managed to drag out until they were happy with it.
Now take that mentailty and add it to a major gaming title release and give it a (very soon to be outdated) hard dated title and you are asking for problems.
I think the major issue here is that someone somewhere decided on that release name + an unrealistic timeline. Which isn’t a surprise as that’s how big companies operate - business managers expecting workers to put in endless hours effort to achieve an unrealistic target. Happens all the time.
The only way they could have saved face was to rename / delay or release as EA or Beta for 3 months, but “marketing” was the driver here not common sense.

6 Likes

It’s a good example, but I feel this kind of mentality is more common with a game that was already released. It’s understandable and frustrating when a sim update (that is promised to deliver better performance and fix issues) is delayed, because it forces users to deal with current problems for a longer period of time. There is an expectation for sim updates to release as soon as possible so that issues can be ironed out as soon as possible. So it’s only natural to get frustrated with sim update delays.

However, I still don’t believe that same mentality would stick to a game that hasn’t released yet. For example, if MSFS 2024 was never released and it was delayed till next year, do we really have that much to lose? The community still has MSFS 2020 which is in an excellent condition. What I’m trying to say is, people are likely to get more emotional over delayed updates to already released games, rather than to a game that has not been released yet.

Agree, but the sim likely needs a reboot every 4 years to financially support it’s server use minus a sub model. I think they were overly ambitious and crammed too much in to too short a timeframe leaving minimal time for testing. Us users would probably not have minded a delay, but it’s not us that timelines and date titled releases are based on is it? They’d have been better naming it MSFSV2 and releasing in early 2025 with 3 months of beta testing and bugs smoothed out.

2 Likes

Sure, you can rationalize it, but there’s a bigger failure in vision and strategy here. Right now the dev’s are grumbling about encryption and the learning curve. What’s all that about?

2 Likes

Even with the intention to release it in Nov 2024 they could have named it MSFS 2025. This would have been ok for a release in 2024 or in 2025.

5 Likes

I never understood why they did that. Seems weird having a dated title released at the end of the year it is dated in. In less than a week it becomes last year’s title!

3 Likes

Well they knew it would be a work in progress stretching into next year. They should have called it Project 2025. ::ducks::

4 Likes

We’ve been pouring our hearts and souls into this for 4 years; it’s time to reflect on how we got here. This is not a big industry, and right now it’s looking a bit chaotic.

1 Like

Once I dialed in just the right configuration that maximized the visual quality and gave me a smooth performance, my experience with the included airliners is quite positive. Now it really depends on how in-depth you want to be with your airliner flights. Sometimes I just hop in take off and fly for fun and other times I do a full cold & dark. I have only done the former and it’s been quite pleasurable. However, this is only accomplished with VSYNC at 33% and the aid of Lossless Scaling x3.

Intel Core i7-12700K
Nvidia RTX 3050 8GB
M.2 SSD Installation drive
32GB DDR5 5600
1080 resolution

Honestly what anyone is really after is smooth performance and the best visuals their system can serve them up. I have the best of both worlds by limiting the sim to 20fps and tripling it with Lossless Scaling to 60fps – locked in and butter. I was able to achieve the same in MSFS2020 on an older PC with only a GTX1650 and a Core i7-4700 and 32GB DDR3.

For those who are having massive performance issues on mid and higher end specs, airliners can be great currently in 2024…if you don’t try to push more out of the sim than necessary.

3 Likes

Sorry, we hijacked your tech support thread with our griping.

Actually, in terms of revenue, gaming is a huge industry, but the last 2 years have seen major job losses.

Why?

  1. End of covid, so no covid stimulus cheques
  2. End of covid, people are no !onger stuck inside for long periods of time
  3. Graphical improvements are coming with a disproportionate cost to both developers and consumers
  4. Stagnation / risk of new ideas.

#3 is real - people aren’t going to spend crypto gpu farmer prices for a video card that only gives marginal improvements, and producers aren’t going to spend an order of magnitude more for increasingly marginal gains.

https://m.slashdot.org/story/436903

Go look at racing games from a decade ago - much better graphical performance on what is now considered “lower end equipment” than anything you’ll ever see in flight sim.

Sure, but not the flight sim sector.

Thanks for the info, looks like I will hang fire. I have very few problems with 2020, quite happy with it for now.

Upgrading the PC to next gen looks like the first task but, you have to ask yourself, will the high investment give “High rewards” and it looks like the answer is a definite no.

1 Like

2020 is “good enough”. They just have to fix the autogen clouds, autogen water, autogen roads, autogen buildings, autogen trees - or coontinue to let 3rd party devs do that. Encrypting everything instead of just key assets is a step too far in the wrong direction.

I agree, 2020 is good, and we were expecting better.

Actually, I just throw snow on the ground and all the “ugly” goes away. I love it.

Encrypting 2024 was a bad move, especially the way it all rolled out. They should have a set of default planes that everyone one can see improve. The SDK is very inadequate for learning. They’ve created a have and have not world. On one side you’ve got the folks with the SDK experience and the MS data centers behind them. And they got there with the help of this community. And they go and drive the ship into the ground.

1 Like

I’m sorry but I don’t entirely agree. I am an Xbox series The software only works at 20% of what it should. Today even the mouse doesn’t even work anymore. These dignitaries at Microsoft didn’t even test the program before marketing it and very serious bugs such as the malfunction of the mouse in free view from the beginning needed to be fixed immediately. Not to mention the countless crashes that force you to restart and the thousands of things that don’t work well starting from the graphics, the audio and the ATC which gives random information. A terrible experience paid as much as the PC version which instead seems to work much better. There is no justification whatsoever and Microsoft has treated their Xbox customers like second class people.
With observance

7 Likes

bugs with all the aircraft is my main problem
you click load the passengers in most aircraft a bus appears with no passengers and nothing happens,
no uniformity, feels like its been hobbled together
some aircraft have an efb so you have to remove chocks twice
some aircraft have no load settings for passengers only pilot and copilot,
send to avionics does nothing on some aircraft
I should be able to do an IFR flight with every aircraft where I click load passengers, they appear in the aircraft I fly somewhere and unload them but only the 737 works for me thats why its the only one in the career therefore they knew it didn’t work which shows they were negligent
all of these problems probably could have been fixed with more time, (just make it work like the 737 max) but they had a time crunch I guess
engine sounds don’t load randomly on random aircraft

ATC problems again but different window disappears randomly have to restart the sim to fix
ATC traffic all uses the same voice (same as fs2020)
massive performance drop randomly have to toggle dlss and taa (same as fs2020) switching to dx11 fixed that in fs2020 but you can’t do that now

Windscreen wipers are still useless even though Project gotham racing 4 did it very well in 2007 :sob:

Things I like

Reduced install size (I have fibre :P)
Ray traced shadows
pretty trees
Career modes cool
better ground detail
walking about
everythings brighter in direct sunlight
new aircraft
EFB is cool and the internet version but I don’t use that, I really like send to atc when i change my mind about where im going
VR support from the start
mud and dirt on aircraft
new atc voices and accents, atc no longer stops working randomly soo far

I think relying on the internet for using the sim was a BAD idea. I am fortunate to have a very good ISP with good bandwidth but others are not so lucky. One BIG problem is that the scenery comes “together” as you are flying which really takes away from the realism. When flying in a “real plane” the scenery stays the same and does not change in the distance. I hope the “creators” can figure out a better way to have the scenery “appear”. FWIW

1 Like

I find the comments that MSFS 2024 is more of a “game” than 2020 because they added the career mode ridiculous.

First of all, the simulation aspects in 2024 are greatly improved compared to 2020, secondly, the career option (yes, it’s an option) is as much about aviation as anything else.

1 Like