I just whant to say my many thanks to Microsoft Asobo and HP reverb G2

If your computer and your GPU are powerful enough, you can get even more resolution by editing the usercfg.opt file for the terrain and object LODfactors. I have the render scale in my sim graphics settings at 100 TAA, graphics settings there at 200 for Terrain LOD, 200 for Object LOD, essentially all ULTRA settings for everything else, both for 2D and VR. I also have the new precache slider on ULTRA. OXR scaling is unchecked to let the computer decide but I have Motion Reprojection at Always On. In the usercfg.opt, which you can edit with a text editor (after making a backup copy!), change the 2D settings from 2.0 to 4.0 for the LODfactors and the VR settings (only if you have a very powerful rig) from 1.0 to 2.0. Save the file as usercfg.opt (same name) and in the file properties check the READ ONLY attribute. According to MSI Afterburner, I’m using over 8 Gb of VRAM and about 16 Gb or thereabouts of RAM when I do this. Windows Game Bar agrees with the % of RAM usage but pegs my VRAM usage lower (18%). I have a 3090 with an i9-9900K.

The 2D view definitely has increased level of detail. It’s so sharp into the distance it looks unrealistically detailed (a real life view would blur with increasing distance because of the increasing optical distortion of the atmosphere with increasing distance). It definitely helps the VR view, too, although if you’re flying a heavy with a glass instrument panel, etc., it may be too much for your computer. But for the Icon A5 or the Zlin Ultra Shock or even the TBM 930, I’m willing to put up with a few microstutters here and there for the gorgeous view.

I didn’t invent any of this. It came from the very helpful advice of other forum members! I guess I’ll have to try it but I was wondering since the LODfactors are specified in usercfg.opt as decimal numbers whether it works to go for fractional parts, e.g., set the VR LODfactors to 1.5 if 2.0 seems to be too much for the computer to handle?