I’m trying to do the JFK landing challenge. In the air, I get 25 fps. Close to the ground I get 14 fps. This poor performance doesn’t even change when I lower settings one by one like shadows, terrain, etc.
My computer specs:
An $1800 graphics card called EVGA FTW 3 Ultra RTX 3090. A little known CPU described as AMD 3950x that averages 4.2GHz all cores and boosts up to 4.55GHz single core. Just a tiny high quality motherboard by MSI called X570 Meg Ace. Oh, and some NVME drives Sasmung 960 Pro. Did I forget to mention 64GB system ram at 3800MHz?
My system really sucks and I understand NYC to be such a demanding city in this simulator. I even tried a myriad of “fixes” from videos I watched on Youtube (download Process Lasso, disable game mode, run simulator as admin, lower volumetric settings, stand on your head and clap your hands…blah blah BLAH!)
It’s not my system because I score fantastically in benchmarks and other games are smooth as butter. I reinstalled FS2020. I have updated Nvidia drivers (even used DDU for a super clean install). I have done everything I possibly could to get better peformance.
Yes, I have everything set to ultra at 4K HDR. That’s because I spent a lot of money on my computer and 4K, HDR 144MHz monitor. I don’t want to lower my settings (even though I already tried and got negligible results). 1080, 1440p, lower render scaling makes the picture look like ■■■■ and maybe I get 35fps.
Either I’m dumb and don’t know how to optimize my system or this game is BROKE!
And fix the antialiasing and clouds. After one of these updates, distance objects and landscapes look jaggy as hell and for some reason the clouds look crappier.
Honestly, I guess you are the biblical saying: “Blessed is the man who covets what he already has.”
I’ll happily swap my poster child of Minimum Requirements rig for yours. I do get an up-and-down 25-30 fps at Newark and JFK at Low with some Medium. Seriously. Let me know.
But if you’re not up for that swap, you might want to turn everything to Low, save a flight that will hammer the system aside from a Landing Challenge. Try flying down the middle of Fremont St in Vegas. Seriously. Baseline your numbers from there and start turning up stuff.
Doesn’t matter how beastly your computer is. You won’t get 60 fps on today’s hardware. The meme used to be “but will it run Crysis?”. Now it’s “But will it run MSFS?”. It took nearly a decade for hardware to catch up to Crysis. Will likely take several generations of CPU and GPUs before hardware catches up to MSFS as well.
That said, 25 fps seems rather low still for that hardware. You aren’t running render scale beyond 100 by any chance, are you?
Can you post a screenshot of the dev mode fps counter during normal flight and another when youre getting the 14fps. Everyone is guessing at things until we can actually see what the sim is saying the problem is and start working from there.
Isn’t it silly that we all saw the promotional videos, eagerly awaited what was marketed as a sim, and once we paid for it, realized that it is more of a game and that to play it on current top end hardware, we have to cripple it to last gen games?
Either way I have more faith this new title will eventually be able to spread its wings fully in the future with hardware/performance efficiency and optimization… than say FSX back then that was just crippled by restrictive memory code from the jump.
I did find it really weird and backwards this new sim was actually released in DX11 though…
There are some things that will have a very small impact on visuals that have a major impact on frames. The trick is finding a balance between turning up the things that you can really see and turning down the things you can’t. Normally, that would take a LOT of trial and error. Lucky for us, someone already did it, and recorded it. Also, if you like AI traffic, try using offline AI and dial it down to 50%, then dial down the ground vehicles and ground aircraft. I have a mid-grade system, and I get a very steady 20 FPS over land and 40 over open water. Here’s that video, and then my settings and core specs after. You’ll see that some things (clouds) are maxed out, but other things are low/off. (Yeah, the video is long, but sit down with pencil and paper and make notes so you can go back into the sim and set everything at once. And don’t second guess yourself after - stick to your notes!)
V-Sync > On
Frame Limit > 60
Render Scaling > 70
Anti-Aiasing > TAA
Terrain LOD > 50
Terrain Vector Data > Med
Buildings > Med
Trees > High
Grass & Shrubs > High
Objects LOD > 50
Clouds > Ultra
Texture Resolution > Low
Anisotropic Filtering > 2X
Texture Supersampling > 4x4
Texture Synthesis > Low
Waves > High
Shadow Maps > 2048
Terrain Shadow > 128
Contact Shadow > Low
Windshield Effects > High
Ambient Occlusion > Ultra
Reflections > Ultra
Light Shafts > Low
Bloom > On
Depth of Field > Off
Lens Correction > Off
Lens Flair > Off
Generic AI Models > On
Generic MP Models > Off
Glass Refresh Rate > High
New York and Tokyo can mess with frame rates, but most places, like my home town which is PG graphics, I’m pulling way over 60fps on 1440p all on ultra. Wilderness areas like New Guinea or Hoover dam areas I get 80fps.
MegaRiceBall734 mentioned upgrading to a 5000 series CPU, as you get 18-20% IPC improvement from the 3000 series. I swapped out my 3600X for the 5600X and noticed a worthwhile gain. Extra cores only give maybe 2fps difference in this game, or any games really.
Just took this screen shot of NY landing challenge. Was getting high forties to low 50’s all the way down.
I feel your pain. I have a similar system and I’m lucky to get 50FPS (4K) in a GA aircraft over the ocean.
This game is running on a code base that’s a decade old (FSX) and is terribly un optimized for modern hardware. I’m concerned it will never perform well. Some people are clinging to DX12 to save this sim but without rewriting and optimizing the core architecture, the GPU API will matter not at all.
Fortunately 30FPS is enough to get a smooth experience but even that can be a challenge when photogrammetry starts popping in. Never mind trying to load most of the completely unoptimized Google derived addon scenery.
Lower frame rates than approach. High 30s to low 40s taking off again in the NY landing challenge inside the cockpit, CPU limited. Perfectly playable and quite smooth on my rig, but FS is a real strain on any system, especially in airliner cokpits that’s for sure. Even with a top rig, you can get more in areas like NY or LA by fiddling with reflections, shadows, tree density etc, even drop render scaling to 90%. Most of the places I fly though the frame rates are way, way better.