Glad to see this as I have the same rig just about to get my 6800XT in, are you ultra also and did you overclocked cpu or gpu ?
You should enjoy the 6800XT, mine has proved great for MSFS. I play at 1440p, mostly on Ultra settings except for a few where I either prefer a slightly lower setting or it makes no visual difference. So far I haven’t overclocked the CPU. For the GPU, just adjusted the fan curve for MSFS in Radeon Adrenalin software and set performance to manual, GPU frequency min 2200MHz, max 2450, power to +15%, fast VRAM timings.
Thanks for linking that video. Watched it at work today and came home and tried a test. Unfortunately for me, I only get a small performance increase going from Ultra down to high. I did a test with the JFK landing and the Charles DeGaulle landing.
JFK Ultra 20fps avg in air, 10.7fps avg on ground
JFK High 25fps avg in air, 21fps avg on ground
Paris Ultra 18fps in air, 10.8fps avg on ground
Paris High 20fps avg in air, 16fps avg on ground
Only difference with high setting is both LOD settings were at 150, Ultra they were at 200.
For the small improvement I’m just staying on Ultra for now.
I hear you. I went through all of the videos on PC tweaking and all of the ones on MSFS settings and, while my rig is still considered midrange or better, it now handles the sim a lot better than when I first installed it. My rig has an I-7 10th gen chip, an RTX2080 super, 16gigs of ram (with a 16gig pagefile vram) and no bells or whistles at all. I did not expect to run MSFS at Ultra settings and I can’t. But I do have respectable settings and I do get 48-55 FPS in most areas.
One funny setting: I have the MSFS slider for ‘resolution’ set at 120 and doing that increased FPS 2% over the recommended setting of 100
Also - when I changed the Nvidia setting ‘OpenGL rendering GPU’ from ‘auto-select’ to GeForce RTX 2080 SUPER (ie: naming my GPU) all of the micro-stutters went away. (same thing was happening with DCS World on my rig before changing this setting. Both in the Global settings and in the specific Program settings FYI.
Tweaking matters no matter what your rig costs. There is bloatware, streaming services, protection software and a myriad of Windows settings that INTERFERE with and cause problems for ANY PC when you are running an intense program like MSFS. Almost no other ‘game’ comes anywhere close to it.
If you can afford it, I would highly recommend increasing your RAM to 32Gb. It will make a huge difference to your performance in the sim and more generally
this is known - my problem was a $$ issue. At some point the ram will be doubled but for now adjusting the Page file works just as well. The truth is that MSFS needs to spell out that 32gigs RAM is a MUST.
for those of you who are in the same boat - sitting on 16gigs for whatever reason - try adjusting your virtual memory (pagefile) because it does the same thing.
exactly - and the closer to the ground (and all those trees and buildings and vehicles and AI airport personnel) you get - the more your rig has to render…at 4k…so no wonder the FPS go to naff
Technically yes, but a page file solution will be slower and you don’t see as good performance even if the page file is on an SSD
it only makes a difference if it isn’t an SSD - in my case it is but sure, that IS a stipulation. This method would not be as helpful if the C or primary drive is mechanical
Hmmm, not so sure about this.
Both XBOX and PS new models are fast, but I see here in the forum many people using latest tech hardware with Intel / new AMD CPUs + RTX 3080 and RTX3090 which are way faster than an XBOX X and unfortunately the total FPS experience is still low.
I am sure that for a recent console hardware probably many things will be sacrificed to get a fluid experience. Probably DirectX 12 may help but I don’t know how much. We still have to see a demo of it, all the rest are theories.
For sure, the CPU usage is very low, is not well optimized and we all really hope this issue will change in the very near future.
I have a 5950X + RTX 3080 and on 4K ULTRA settings I can’t do more than 50fps over a green landscape and 35/45 fps over cities. Is not bad, but seeing the CPU at 10% just makes me crazy!!!
There’s only a couple of people with that sort of hardware if you look at the total of millions of players. Makes sense that these are very committed users, and more likely to post a lot on the forums.
I’m 100% certain that that vast majority of people are running this sim on hardware that’s slower than the new XBox, especially the tons and tons of people simming on (older) laptops.
Take a look at some recent Steam hardware surveys;
https://store.steampowered.com/hwsurvey/videocard/
3080 is on 0.5%
3090 isn’t even on the list.
Makes sense if you see that only a very small percentage of people have a 4K screen.
also:
You’ve bought a 5950X… that’s a CPU that’s made for heavy productivity workloads (3D modeling, video editing, rendering etc). There’s not a single game or sim on the market that will utilize all those cores. If you bought it specifically for MSFS, you’ve wasted a LOT of money. A 5600X would have given you exactly the same FPS.
Yes, I agree on this, I am not saying everybody has such an hardware but people start having it.
Of course the majority is using a lower end and the problem now is always the same.
If this game doesn’t has performance even on high end machines, can’t imagine the low end ones.
You think we use our PCs here only for gaming?
That’s my principal workstation for 3D graphics. I am a 3D artist and I need those specs.
that’s great to hear, means you haven’t wasted a lot of money
There’s lots of people though that just throw money at the issue, without reading up on the workload they’re going to run, and get the correct hardware. Then they claim the sim is not optimized correctly.
Or even worse; they get a 3080, play on 1080P, and then complain their GPU is only utilized for 30%.
Yes, I see this unfortunately. The do some bad combinations and then is obvious that they have issues.
In any case, I know that the 5950X is not an ideal CPU for gaming but it does a great job on that sector too. I love my job, but also I love playing so I invest my money on both.
Something to mention, the 5950X has a very high single thread, today doing some benchmarks it reached for some instants 5.2Ghz. The problem with this game is that the CPU usage in general is very very very low…, and is not a problem of having a mutli-core CPU here.
I can also turn off the SMT from the BIOS so I could get some more performance in games but FS doesn’t care about this. It remains always bad optimized.
On Assetto Corsa Competizione for example, 4K, all settings at maximum with all the cars on the circuit I get 95 fps and all the system + CPU are working great.
It’s a different workload. On a flight sim there are a LOT more calculations that need to be done than on a car (even when the current racing sims are plenty complex themselves), and everything needs to be kept in sync by the main thread. That’s why the 5600X performs about the same as the 5950X. Same single thread performance, just less cores and threads.
Just take a look at the latest video on the flight model Shows a bit about the amount of calculations going on.
Sure, they can probably optimize more in the future, but the main thread dependency is just the nature of the beast.
Absolutely agree, yes! But again, we know that this game can be better! I am sure it can!
We should give some more time to the dev team to do their job and we will see. I am very positive on this.
It is not your hardware. I spent alot on my system just for MSFS2020. Its programming where they are trying to make a sim for those at the high end and those at the low end at the same time. Thats why low system have to boost thier systems to burn up level and high end system have to crank it down alot at 30fps or lower. My Ryzen 7 3700x runs on one or two cores out of eight most of the time. They are programming for people with Dual cores. My CPU almost falls asleep sometimes with one core barley running. RTX2060 runs without over clocking and stable at 78C.
They need to split downloads into two separate levels. One for high end and one for low end.