Improve Visibility For Multiplayer Aircraft So They Don't Disappear

A large portion of the community on FSX would attend virtual shows hosted as such by the FSX Blue Angels or other show organisers. It would be great to allow players the ability to remove ghost mode to allow close formation aerobatics. This possibly reigniting virtual airshows once again from FSX to now MSFS.

For example from 2013 of which i participated flying Vulcan XH558: El Centro air show to fly this weekend | PCGamesN


When flying in tighter formations (especially with larger aircrafts), when you get close to the other aircrafts, they become invisible or partially invisible depending on the distance. I understand why they added this, but as someone who often flys in Multiplayer Formation Jet events, it would be very nice if this distance was decreased, to allow us to create more imprssive formation flights. Thanks.


(Ofcourse we are not as good as the video shows :wink: )


Has anybody got a tweak, file or fix yet?
Now that there is a helicopter i need the other players to not fade away when we park close.


Would love this to be fixed. So annoying trying to fly with friends.


I fly in a formation/aerobatic group called the ThunderFlys in TwoToneMurphy’s community. At the moment for our formations to look right, we have to fly with our reference aircraft almost invisible due to the ghosting effect and it makes it very hard to see needed adjustments and hold position. In addition to this, if there is a slight bit of stutter, either server-side or client-side, it can make the reference aircraft disappear entirely as we are so close. The only way to avoid this is to fly with a lot of separation, which I am sure we can all agree, doesn’t look anywhere near as good. We often have MSFS twitch streamers following us during manoveours with the drone cam and we do airshows for them, so looking good is quite important!

I would like to have the option to disable the ghosting effect, but still have it so there is no collision, so that we can fly much tighter formations and reduce the chance of the reference aircraft disappearing in the event of any lag/stutter.


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I wholeheartedly agree and would love for this to happen.

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Should definitely be an option.

So what is going to happen when 2+ multiplayer pilots try to spawn on the same spot, pilots don’t communicate their intentions, pilots don’t follow aviation rules/regulations, etc ?

This works well in low population servers like DCS but MSFS multiplayer is very unpredictable and extremely high chances of error.

That is not even taking trolling and griefing into account…

I’m assuming the idea is that aircraft can be within touching distance of each other, without seeing them disappear off your screen. They will blend into each other. The current setup makes formation flying very difficult.

EDIT: sorry for the double post.


I agree, formation flying is not easy when your wingman constantly vanishes. Maybe they can do it within groups only or some form of moderated mode with more restrictions and rules enforced.

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Yep. I think the simplest way is to give players the option, as the OP says. The ghosting/vanishing effect could be turned off, but the non-collision effect would remain in place for all. This would still get around the issue of potential griefers.


Or just make it a toggleable option for each client. Which is the idea of the OP. Don’t want to run it? Don’t. But for those who fly in formation, having the disappearing disabled would be great. @anon62478633 , I think you missed that it’s looking for a toggleable option, so your suggestions are moot, frankly.


Still its a point to be made and likely a point Microsoft already considered when making the choice to ghost clients by default. GTA has the option to toggle ghosting, look how well that worked out :roll_eyes:

I already agreed it would be nice and shared my “moot” opinion so carry on with yourself.

The idea is that there is still no collision, so aircraft still pass through each other as they do now, but there is just no fade-out effect. The planes will just clip into each other and be fully visible but still not have any physical effect on each other. It would be a toggle option that each user can choose themselves, not server-side or disabled entirely. For example, I have it disabled for formation flying but a streamer can still have it enabled (ghosting out as it does now) to help with griefers and trolls etc.


Thats already a existing request for sometime now… what happen to it is the question, have to search.

I am onboard and think they already got the format right.

  • All
  • Group Only
  • Off

Not everyone will be onboard with this ‘wish’ and points/opinions will be shared so hopefully responses are as civil as yours.

Microsoft has other games they already had to do multiplayer ghosting in for obvious reasons. MSFS os a big world so ot shouldn’t be as bad.

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All good, they look dead so it is probably a good thing you create one specifically aimed at an option. The one include close range but mostly focused on long range ghosting.

It did take a bit to find it even with the flexible search feature.

The request is for the ghosting to be an OPTION instead of mandatory.

If you prefer it as it is then disable the option. But for those who find it beneficial, they can enable the option.

It seems to me that this would be a wonderful choice to have depending on the type of flying you are doing and how busy you expect it to be and whether you expect griefing to be a problem.


Ghosting is a MAJOR issue for those trying to fly in close formation (ie The Thunderflies).

Limits how close they can fly, before the planes in their formation, GHOSTS on them !!!

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You are repeating what has been said 3+ days ago… the conversation has moved on.

I too would like the option, however, I understand why it was removed by default considering how much griefing/trolling goes on in other games by Microsoft that lead to ghosting clients.