What really concerns me is the range of bugs that affect system modelling and flight dynamics and whether they can be fixed at all if they’re not fixed right away.
I’m talking about issues affecting fuel mixture, prop feather, turbine engine simulation, flight dynamics during slow flight, behaviour of aircraft on the ground, AP, adverse yaw, propwash – all the stuff that community devs either can at best mitigate, or that they have to work around in some unusual way (often causing side effects).
The longer it takes to fix issues like these, the more 3rd party aircraft will be out there that are affected by the fixes. We’ve seen with other flightsims that this can become a real pain, and I imagine it’s gonna be worse with a flightsim that forces mandatory updates – as a MFS user, I can’t just stick with the previous release until the planes I want to fly are “fixed”, ie. adapted to the changes in the sim.
I fear that changes that would lead to more realistic behaviour might even not happen at all, when the number of affected aircraft has become so large that someone decides that, let’s say, changes to the turbine simulation would “break” too many of them to be worth the “extra bit” of realism. We might be stuck forever with certain… erm… MFS idiosyncrasies.
Is this something you’re considering when deciding priorities?