Incorrect Render Resolution for Crystal Light & Super

Well I’ve come across a rather odd issue, the resolution of the Crystal Super is reporting 3120x3140 at 100% rendering target in TAA (using Pimax XR) which is half of its full 6240x6280. The OG and Light are reporting 2156x2551

I’ve checked MSFS 2020 and MSFS 2024 SU2 and it’s showing correctly. This could be affecting other VR headsets too… Is this a bug or related to FFR / DFR?

Best wishes
VRFSG

I confirm an unexpected render resolution in TAA mode using Crystal OG - it appears to be related to FR though as if you turn off FR (other than having a bugged menu which is logged elsewhere) the res returns to the expected value.

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