Increased realism/precision in critical flight phases with smart slow motion feature

Short version:

Manipulating instruments takes way more time in sim then in reality - as the sim runs realtime that means less time for inputs - less precision - perception that time runs too quick in critical multitasking situations

Solution: Compensation of this time lapse with a smart feature triggered automatically in e.g. landing phase with a seemless gradual slow down of time of around 10-15%

Should result in a more realistic experience in time critical situations when multitasking required.

Long version:

Its easy to blame wrong physics or input devices for botched landings…yet:
I wonder if the lacking precision e.g. whie landing is partially caused by time effects we all are
experiencing in the sim. When dealing with virtual instruments in sim you need way more time for handling (panning camera, looking for the (smaller then real) item, non-haptic inputs, tricky clickspots)… then you would in reality. “Less time” for doing things especially in critical multitasking situations - less precision. When playing around with the time feature in sim i found that a slowing down of around 10-15% in these situations should improve the perceived realism quite a bit. Unfortunately the feature doesnt allow for gradual speed adjustments and starts with -25% which is way too slow. And of course no one wants to run the sim the whole time slower then real time… yet a feature that adjust the time in e.g. landing situations smoothly with no noticable transitions would improve the perceived precision quite a bit. In some console games this feature exists for the exact same reason.

Thanks for reading! :blue_heart:

Interesting concept.

In practice I think it might be problematic to implement; however, just brainstorming it a bit for fun…

If the “time warp” could be done seamlessly, perhaps rather than it occuring in specific phases of flight it should happen only when the pilot is actually engaged in said SRO’s (“slower than reality operations”) i.e. rotating knobs with mouse rather than hardware, etc.

I know the feeling when you are saying to yourself (or out loud) “c’mon, c’mon, hurry up and twist, knob!” :wink:

One day there will be perfect hand tracking… problem solved :grinning:

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This is one of the reasons my goal in (sim) life is to eliminate mouse clicks.
It’s turning out to be an expensive and time-consuming thing… :wink:

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I tried assigning simrate to 2 buttons on my yoke. It works no issues and it was quick . But still not for me. Maybe i dont fully understand what your issue is.