An interesting interview with FSDreamTeam over scenery design in MSFS2020
Full article in german (first part) and english (second part)
And also their Youtube-Video “When a native scenery PBR meets a native graphics engine PBR”:
An interesting interview with FSDreamTeam over scenery design in MSFS2020
Full article in german (first part) and english (second part)
And also their Youtube-Video “When a native scenery PBR meets a native graphics engine PBR”:
This looks amazing. It shows other developers what is expected in a MSFS airport addon. Hopefully it will set the standard.
Great interview. Thanks for the link.
Thank you for sharing.
Wow, great interview, very interesting information. Thanks!
The talk on poor ports of previous gen textures into the sim immediately reminded of recent ORBX London saga. An excellent article.