Interview with Jörg for PCGamer

I don’t know how much of the information is new, but boy, am I looking forward to November.

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Key comments from the article:

  • Satellite imagery and aerial imagery across the Earth: We refresh that every three years.
  • Initial Install Size: “I’d say 50 GB or less, but with tons more data, because we are offloading more to the cloud.”
  • We made every airport look much better. We added every glider airport. We added every oil rig. We added every lighthouse.
  • We added hundreds of species of animals that run around.
  • Every ship on Earth sends us a transponder signal… you can land on every ship, and it looks like a first person shooter environment.
  • You can now exit the plane, walk around, in 2024. You can literally walk your favorite mountain path to your favorite hut in the mountains. Sit on the lake. See the sunset.
  • …and there’s some features we haven’t talked about yet that I think are going to make that fascinating."
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It’s difficult to hold back anxiety in the face of so much promise.

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Interesting that:

  • PCGamer is unable to spell Jörg’s name properly (throughout the article as “Jorge”)
  • no one from MSFS marketing team seems to care about it

:laughing:

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Wine to ease the mind
A flight can keep you hopeful
But not together
:slightly_smiling_face:

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But we can still fly if we want, correct?

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Microsoft likes localization, Jorge Nuevohombre is his name in Latin America.

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No, you are grounded for asking that. /s

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“first person shooter environment” ??? what does that mean? If it means the odd zoom implementation is even more zoomed out and roundish, then I’m not really happy about that. I guess I’ll have to start posting real life pictures of scenes that cannot exist on MSFS2020 due to its zoom.

In the Premium Deluxe version, yes. :wink:

Skins, and loot boxes.

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Wait. EVERY lighthouse?! I wonder if it means every lighthouse is modelled accurately, or if there’s a generic lighthouse placed where every lighthouse is known to be.

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Have in mind he’s communicating with a gaming news outlet. Saying: “Now you can do detailed walk-arounds and inspect your airplane as intended” wouldn’t sell the product.

He’s just trying to make the interviewer (and their audience) visualize the changes in a more pratical way.

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One thing I can’t stand with FPS games is moving with arrow keys (or alpha keys.) If we can map fluid movement to a joystick on an Xbox controller or flightstick) it will be OK.

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99% sure they are generic-ish models. It will probably be like the Orbx “obstacles” improvements coming in an update to the 2024 and 2020. They will have the right size, height and aproximate 3d model, but they won’t be individually modelled.

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I’m 100% sure you will be able to use your controllers. Just like it works in the drone camera (It’s nice to control it using the Xbox controller).

I’m assuming he just means you can fly in, land on the ship, and run around on it. Similar to some FPS scenarios, I guess. Now, of course, this begs the question:

Will we finally have working aircraft carriers?

That’s fine as long as we can use the joystick.

NO D-PAD! :wink:

By default you control all the camera axis with both joysticks. It’s really nice to control the drone camera with the joysticks and the triggers etc.

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I like Jorg but he went full Peter Molyneux in this interview. There are no miracles and MSFS 2024 won’t be this supergame that contains the whole world in “FPS detail”. People will expect a GTA VI on a global scale, then they walk around in a photogrammetry city and witness all the errors, if not post-apocalyptic detail. Also, putting everything in the cloud is a good thing, but knowing how often there are server issues, I’m afraid the new sim will be unplayable on a lot of occasions.

We also have to take Xbox into account. How will this run if even the current sim struggles so much? I think the ambitions are way bigger than what’s realistically possible in practice.

I understand Jorg and the developers are hyped but it would be wise not to overpromise. Especially on consoles.

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Those poor servers get the blame for everything. In my experience server issues are pretty rare and even then either a notice on here or the sim itself always lets me know.

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