I’m just wondering if I’d be better off with disabling multiplayer for good AI traffic with the built in traffic. I have the feeling that the real players standing at airports are blocking AI planes from appearing.
Is this true or are these two totally separate from each other? Right now I’m over Chile and there’s almost no AI traffic.
Live Traffic (i.e., injected traffic paid for by MS Asobo and drawn from FlightAware feed) has never been better than in SU11 right now. We have full Class 1 & 2 airports (i.e., JFK, LAX) and lots of enroute (flying) plus arrivals and departures. And it’s also the least impactful traffic type to one’s CPU/GPU load and frame rate.
I’d say I partailly agree with you. The activity level is much better with live traffic than it ever has been in the past. After finally figuring out how to disable the crazy looking generics from an alternate universe it’s a lot more tolerable. Still frustrating to see a chinese 737 or a319 or small commuter from Baltic sea at KLAS… If they (Asobo) could get the model matching to a more believable level I’d be on board. Some other issues- tons of small private jets trying to take up parking at a heavy gate. Or planes flying approaches from oposite directions. Can’t say the performance is much better than FSLTL- this program is much more tuneable. It’s a step in the right direction, but seeing that it crippled all of the other traffic offerings I can’t say that’s much progress- those remain much more realistic. If you take into account the terrible looking generics for people that can’t figure out how to disable them- it’s a fail.
Thanks for your input but it’s more about the traffic in general. Does enabling multiplayer effect the quality of the Asobo Live Traffic. Talking the general amount of traffic?
Not really. MP traffic is MP traffic, and Live is injected AI. From a high-level perspective, you’ll probably see a slightly increased load on your system or session because now it’s two sets of traffic and an MP session that the sim and the back-end needs to portray to you.
For Offline AI - you set the volume of traffic using the slider below the traffic setting type. That volume is directly impacting your CPU load. Injected Traffic from Live Traffic isn’t impacting your CPU as much. Try it at 100 percent AI Offline and you’ll see what I mean.
Yup, unfortunately if you disable them all it seems to take away all the live traffic. At least you can get rid of most of the worst offenders. Then you have the terrible model matching that is asobos version of live traffic. So in the end it’s all just not worth it. Not good enough.