Is anyone using Lossless Scaling on MSFS?

Do you use DLSS or TAA? It just crossed my mind. I currently use TAA.
ps. you are correct about LOD at 400 the dynamic FPS target seems to take care of things, so no performance hits. Interesting.
I think many FPS hits in 2024 seem to be when closer to the ground. so perhaps when ground object LOD improves like grass starts to sway and dust kicks up, and of course that’s also where helicopters have more liveliness due to ground effect and low speed anti torque compensation etc.

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