In sim I’m still trying out different stuff, but generally mix of high and ultra with TLOD 120, OLOD 200 VSYNC (33% of 60Hz)
THEN Lossless scaling mostly defaults except choosing LSFG 2.3, scaling off, and sync mode default.
Yeah, 20 FPS x 2. 60 FPS is not my primary goal. Just smooth, stutter free flight.
I would rather have less aliasing than smoother FPS in most cases, but of course I will bump it up to 3x for stunt flying or whatnot.
This has me at 50-55 FPS for most of a flight, as I rarely struggle to hit 20 FPS+.
30 FPS x 2 also works great but I would rather have the added LOD you get at 20 FPS… at least while the sim is still new and I am taking in all the eye candy.
And remember, I am literally running a minimum spec CPU.
Also, if you are using dynamic settings, I think you can just move your Terrain LOD and Object LOD to their maximums, and let the sim adjust the values lower as needed to hit your FPS target. I am all but certain these are the main settings that are dynamically scaled.
Might be worth a try. Isn’t slowing me down any, and then I can get dynamically scaled back up to 400 LOD when at altitude and when outside of big cities.
I definitely have smoother more fluid experience at 20/60 (3X) than 30/60. I think you are correct. Targeting 20FPS allows you more headroom to increase things in sim like LODs. I haven’t tried scaling yet in this app, just the frame gen.
Have you figured out the in sim Dynamic Setting targeting FPS yet? Do you have it on/off or targeting 20FPS?
Yes I am using the Dynamic Settings. I accidentally called it something else (Dynamic Scaling… d’oh!) in my above post.
That setting automatically lowers and raises your LOD to make sure you can hit your FPS target, so feel free to set your LOD settings to maximum. The Dynamic Settings will adjust your LOD lower for you automatically whenever your high LOD starts to reduce your FPS. Then it will raise them back up once you can handle the higher LOD again.
I used a tool to do this for me in 2020. Now it is built in.
It should reduce your Object LOD when you are at altitude (and can’t see the objects on ground) but boost it when near the ground FPS permitting, and it should raise your Terrain LOD at altitude when it doesn’t kill performance but lower it as you near ground or when your FPS suffers.
So if you are using Dynamic Settings, by all means set TLOD to 400 and OLOD to 200, and let the dynamic settings automatically adjust LOD lower when needed, and you will still get maximum LOD the rest of the time, or at least the maximum LOD your CPU can handle at your selected FPS target.
Do you use DLSS or TAA? It just crossed my mind. I currently use TAA.
ps. you are correct about LOD at 400 the dynamic FPS target seems to take care of things, so no performance hits. Interesting.
I think many FPS hits in 2024 seem to be when closer to the ground. so perhaps when ground object LOD improves like grass starts to sway and dust kicks up, and of course that’s also where helicopters have more liveliness due to ground effect and low speed anti torque compensation etc.
I am still playing with settings. TAA or DLAA, although I have played with DLSS a bit and quite like the automatic setting.
I am using an NVIDIA A6000 which few have heard of, but it is a LOT of GPU and it has 48 GB VRAM. Then a minimum spec CPU. So what works for me might not work well for others.
I’ve had best smoothness in sim (old habits die hard) with using VSYNC set to fraction of monitor refresh rate. So think 120Hz/40FPS, 60Hz/30FPS, 60Hz/20FPS. That was generally true in FS2020 but is also true in FS2024 it would seem. Others may argue otherwise, but visual smoothness is what I’m happiest looking at regardless of anything else. I find that before adding in lossless scaling, if you don’t have that smoothness set up already, then you can just add to the problem despite seeing more ‘FPS’ count with lossless scaling. So try making the default sim settings run smoother first.
I find that my system is very happy to produce 20FPS continuous at 4K native, you can throw lots of complex scenery at it and it generally stays on 20FPS, so thats what I call a smooth/steady 20FPS. If you have it targeted at 30FPS, depending on what you are doing you will see dips below 30FPS, so it isn’t a smooth/steady state.
Now 20FPS although steady isn’t desirable as optically you do notice 20FPS, but that’s where lossless scaling come into it’s own and makes that steady 20FPS into 60FPS which is mostly all smooth and minus stutters for the most part.
That’s how I see it, but everyone may have their own opinion based on what they see visually.