Is it possible to lay multiple textures on an object in Blender for export to MSFS?

you assign the PBR testures in the Plugin settings, not certain if thats what you mean or not


select a texture “Type” then scroll way down to find the inputs
i ‘think’ you may be looking for the Blend Mask? idk i only use a couple of these so far (im fairly new at blender modeling) like the norm and ‘albedo’ or base texture - the game does them a bit diff than blender