Here are all my current settings. These are ever evolving and I make no guarantee they are correct. 
Between Synchronous Space Swap and Advanced Super Sample Filtering it seems I have two smoothing options on. I’ll experiment some more with them independently.
NVIDIA Control Panel (GTX 1070)
• Image Sharpening: Off (Handled by NIS scaler)
• Anisotropic filtering :16x (Off in game menu)
• Background Application Max Frame Rate: 20fps
Oculus Link Cable
• Deny Access to data if is connected to PC’s USB. I read somewhere that may help. Normally I just plug into the power adapter.
Virtual Desktop Streamer (on PC Settings)
• Preferred Coded: HVEC
Virtual Desktop Streaming Options (In Headset)
• VR Graphics Quality: Medium – Says for 2070 but it didn’t seem to hurt
• VR Framerate: 60 FPS – Lowest option I could pick
• VR Bitrate: 150 Mbps (Max)
• Sharpening: 75% (Default, I don’t notice much difference so I kept it default)
• Synchronous Space Swap: Always On (Supposed to help fill in frames)
• Sliced Encoding: On (for improved latency)
• Video Buffering: Off (for improved latency)
• Increase Color Vibrance: On
• Increase Video Nominal Range: Off – Might be good for blacks but my home airport is already too dark. I do like what it does to the sky by my Cessna 172’s pitiful taxi lights are just terrible.
OVRServer
• running in console windows
Steam VR Settings
• Resolution per eye: 2016x2122 100% - Not sure
what I should use
• Advanced Super Sample Filtering: On (For me makes the video smooth)
NIS Shader
• 80% 1612x1689
• Sharpness usually 10% to 50%
MSFS Accessibility Options:
• Set UI scale to 90 - 100. This makes menus easier to read and the Virtual Toolbar menu easier to focus.
• Minimum text size 22
MSFS Traffic Options under VR:
• The default land and see densities for me were set to 0. I upped them to make the VR environment more lifelike.
In Game VR Graphics Settings (Anisotropic is set in the NVIDIA Panel and Off here)






