Is the flight dynamics in this sim realistic or way too forgiving and unrealistic?
(Question is mostly aimed at real pilots that has experience with challenging flying)
First of all, I am not a pilot, but I do watch a lot of aircraft videos and follow a few pilots on youtube and have seen a fair share of flight dynamics videos.
And it strikes me that the flight dynamics in MSFS seems, to me at least, to be extremely forgiving.
A stall is way too easy to recover from, no flat spin, no anything - just yoke the thing around like a acrade aircraft and you’re fine. I have all settings on HARD, but I don’t think I’ve ever encountered aircraft stress damage outside of a couple of extreme overspeed scenarios. Sometimes I even do all I can to sabotage my own flight, including shutting off all engines and power and go inverted, dive, stall and lord knows. Yet most aircrafts seems to barely be affected and can be controlled just fine. Are there even any g-loc, blackout or hypoxemia simulated effects present in the sim? Can you cause structural damage with too high g-loads? Are there any consequences extending flaps and gear at high speeds? Does anything break or fail ever due to handling? (outside of the scripted timed failure system settings, overspeed and instruments failure cause of ice). It just generally seems almost impossible to experience any LOC-I.
It is somewhat difficult to explain, but looking at all these videos of real aircrafts running into all kinds of issues and struggles, and then jumping into a GA aircraft (or airliner for that sake) in msfs and theres no punishment for being a horrible pilot. What about G-forces?
Some examples of behavior you’ll see is people in airliners taking off like a rocket at 6000fpm climb. Aircrafts behaving like they are on rails with immediate power. Situations I can only assume would lead to a certain crash are easily recovered with no consequences. I don’t know. In the sim I fly mostly the CRJ, DC-6, TBM930 and Spitfire. I gave the A320 and B747 a go, but that was even worse.
I don’t mind the sim being beginner friendly and forgiving, but I would at least guess having all settings on hard would make it somewhat more realistic.
G forces definitely cause damage or a spin. Pulled a Cap10 in a turn as hard as i could and that caused damage and uncontrolled spin. Tested that for fun yesterday. Was not able to recover.
The flight model still needs some work but I think I see an issue here in your case. Use the modern flight model, if you’re able to adjust the realism sliders then you’re using the legacy one. When using the modern the sliders are meaningless (and can’t be adjusted).
Depends on what aircraft you’re talking about. Some aircraft snap into a spin when you stall them uncoordinated, some you couldn’t spin if you tried.
If the aircraft is being operated within the CG limits it should never enter an (unintentional) flat spin.
It’s presently the opposite in MSFS!
The stall characteristics of e.g. the C152 and C172 are not docile enough.
Both aircraft don’t enter a spin IRL when stalled in straight and level flight.
At low weight 6000ft/min is realistic, even for the IRL rather weak A320.
Really?
Can’t say that I’ve ever been in a airliner, ever, that has climbed at that rate.
From what I can tell the typical climb rates are around 2000fpm, slightly higher right after takeoff.
Not that it really matters. I’m sure there’s airliners that CAN theoretical do crazy climbs. I’m more concerned about the general realism when it comes to how forgiving it seems to be in this sim.
But then again, maybe aircraft are this easy and forgiving to manhandle around.
TBH devs spending too much time refining Immelman’s and spins and such on aircraft that are not aerobatic rated and forbidden to intentionally spin seems a waste of time. Modelling structural failure when you spin something that is not rated for it would be a different matter and should be encouraged.
Spin is a very low G maneuver and many years ago it was even considered a stable cloud breaking procedure because it doesn’t cause any structural load on an aircraft.
Airliners do not fly at anywhere near the edge of their performance envelope becasue it freaks out average passengers, never lone the occasional one that has a phobia of flying.
Hmmm… I do know the difference of a 5min climb vs a 15min climb. And also, yes I can definitely tell the difference of 2000fpm vs 6000fpm without staring at a PFD. You dont?
I’m sure the aircraft is able to, but that wasn’t the point. I’ve seen videos of some pretty extreme test flying of airliners, so I know they can perform.
Again, I was more thinking about the overall general realism regarding how forgiving the flight model and dynamics seems to be in the Sim. But seems like it’s working as intended, so I guess
Well, you can’t climb at such high rates for 15 or even 5min.
This value is only valid at ISA conditions and at SL.
Interesting. How? I can’t.
An emergency descent is a good example that you can’t really judge anything when sitting in the cabin.
Sometimes I descended at idle thrust with the speed brakes out at Vmo -5kts, which is exactly what you do during an emergency descent (without structural failure).
In this situations I called a few flight attendants into cockpit and told them that is how an emergency descent actually looks and feels like.
The result was always the same.
They couldn’t believe that you don’t even notice it in the cabin when you are descending at 5000ft/min.
Does anyone know if it is realistic one can never stall an airliner in MSFS? I tried to stall default b787 buy idle the throttle and increasing climb, flying manually to try to stall the plane…but was unable to stall the plane as it will automatically pitch down to gain speed just before it stall. Logically it made sense for the automated system to nv allow an airliner to stall…or is it that i am not doing it correctly to stall the airliner in MSFS, or some systems need to be turn off to prevent the automated system from overwriting my input (to stall the b787)?
I’ve seen it a couple of times, but only briefly when you’re in open climb and then change the target speed from for instance 290 to 220. With all that excess kias they will certainly rocket themselves upward for a short while.
That’s not possible in MFS. If there’s structural damage you will receive a crash message, that’s all.
If you weren’t able to recover, it was the wrong recovery technique.