So i imported my groundpolygon as a projected mesh however im having this issue where MSFS applies a sort of overlay texture above this ground Poly.Usually this isnt an issue when its asphalt or concrete but i have things like drains in the groundpoly so when this texture is applied over it ,the whole texture just Looks weird.Ive tried selecting all the different surface types, sleected draw before Marking_Text,Changed the priority as well but its still the same ,Any ideas?
This is how it looks when i import it as a non projected mesh which is how its supposed to look
This is how it looks when imported as a projected Mesh