Steam shows the MAX number of 2024 users today was 24,000 or so. That is a long way from hundreds of thousands and should be a load easily accommodated. Even if MS Store is 3x that number - it should be easily handled. My prior professional life was using all kinds of statistical data and queueing models to predict hardware requirements for events like this launch. We had the models and software to predict these events in the early 1990’s - maybe Microsoft lost touch with those prediction capabilities.
Moderator Edit: I think we should go to sleep, and maybe tomorrow when we wakeup and Asobo finishes counting the “bills” things will work a little better.
Creo que deberíamos irnos todos a dormir, y tal vez mañana cuando nos despertemos y Asobo termine de contar los “billetes” la cosa funcione un poco mejor.
I don’t think the problem comes from Asobo who is not hosting MSFS but from Microsoft who owns the servers.
Asobo only ensures the development part of the game.
Speculation as everyone, but it seems to me some bottleneck at other level than mere cpu/mem/network scalability issue, like at DB layer or so.
What we’re experiencing today has confirmed my fears when it was announced MSFS2024 was going to be a thin client model.
Microsoft knew how many copies they pre-sold so should have anticipated the demand and scaled up the required thin client servers accordingly.
I’m a long time MS flight simulator user (over 25 years) and this is truly disappointing.
Everyone…PATIENCE, PATIENCE, PATIENCE!!!
Just wait until you’re midflight when you get the notice “Connection has been lost. Please check “your” Internet connection”
If they are using Azure they could deploy 5,000 servers and it wouldn’t help.
I nevers be able to see the new MSFS 2024 because is always busy and I’m really upset
They could have done staged release like last time all they have to do is to detect VPN usage and block the requests based on IP location geographically.
And there I was so disappointed that the rollout to Asia had been deferred until November 30th. Looks like a blessing in disguise.
Where did it say it has been deferred?
If I EVER see this nonsense on my screen, I’m never buying another Microsoft backed game again!
They published a rollout schedule a couple of days ago.
Yup.
I am in the UK started te sim up at 7am gradually got to 97% where it is stuck again 43 minutes later. I have to turn it off now as I need to leave for work.
Diabolical. Embarrassing. Annoying. MS should have had sufficient data to anticipate the load on servers and take mitigating action.
Steam users all bought the game, same with MS Store users. But don’t underestimate the amounts of users coming through Gamepass. These are all sorts of people, from the ones interested in aviation to the ones who are like: “Hey, a new game, lets try that out.”
I really think that if they retract it from Gamepass for a few weeks, we who actually bought the game can all play it.
Exactly. Different Cloud spaces. Of course it’s possible that we’ll encounter the offline issues we say for a while in FS2020, but it will never be this bad again.
It says too low bandwidth while i have 500 mbps internet speed.
So in this case I would prefer to have most of the content downloaded and installed on my NVMe disk.
Nowadays 2TB NVMe is not so expensive any more, here in Germany you can get one for about 100-150€.
So this would be a very good invest to not be dependend on the availabilty of the servers and internet connections and to be able to enjoy all the scenery if “the world is offline”.
I don’t bother about space-on-disk used … so if there would be a checkbox inside FS2024 to download “the whole world scenery data” I would do it, if it not exceeds my storage limits.
In X Plane you can do this