Before my 32 inch 4K monitor I had a 27 inch 1080, and this combination let me have a 2K/1440 type appearance, with no fps drop … now, it lets me have true 4K, with no fps drop - generally 40-60 fps on any scenery, with mostly all ULTRA, on an RTX 2070 type card …
Hi All
Regarding problems at EGLL, this might be a silly question but a year or two ago we had a setting called " rolling cache " specifically designed to remove the loading at large airports and make the Sim run nice and smooth.
Does anyone actually use rolling cache anymore? it would seem to be ideally suited to solve all the problems at large airports.
CPU 5800X3D -25 Undervolting 4 - 5°C Lower + 5 Watts less power on MSFS
Window 11 pro 64
Thrustmaster Airbus SideStick & 2 Lever Quadrant
Ryzen 5800X3D FUMA2 cooler ( Ectotherm compound )
GIGABYTE RTX 3060 Ti 8 GB GAMING OC Pro
Corsair Vengeance LPX 32GB (DDR4-3200)
Gigabyte 1TB M.2 PCIe NVMe
Gigabyte B550 AORUS ELITE
MSI Optix 3440 x 1440
I still have a rolling cache of 16GB enabled. I do wonder when I switch from SD to HD textures and back at Ini’s EGLL whether the local cache has the wrong version of the textures loaded. I do delete it when I remember and usually after every sim update along with DirectX shader cache.
My thinking though is that the rolling cache is mainly(totally?) used for storing streamed Azure terrain content in so it doesn’t have to be streamed again if you go to an area repeatedly. If it were airport/texture data then it would make no sense as the cache is just an area on the SSD similar to what the airport is already stored on, so not sure essentially storing it again would make sense from a speed perspective. Everyhting would still need to be loaded into VRAM via the usual CPU bottlenecks in the end of the day. Correct me if I’m wrong though!
Rolling cache doesn’t prevent CPU, GPU, or disk load from loading airports in any way.
It prevents re-downloading from the internet of photogrammetry data and high-resolution ground textures. Airports are stored on the local disk.
Ah! I remember now, still, I may turn it on as it must help a little bit as it was always 6-8k out where the biggest glitch would occur, but since I started using the 5800X3D I don’t seem to have that problem anymore on approach.
I remember cacheing the whole area in HD around the frequently used Airports, may try that again as it only takes a few mins to complete. Going to cache the Thames, London as it sometimes looks post-apocalyptic.
More tweaks. Undervolt CPU in bios to 10. Radeon Super Resolution enabled. Sharpen effect set to 100. Radeon Anti-Lag enabled. AMD Antistropic filtering enabled to 4X. GPU set to balanced. Game settings: FSR 1920X1080 AA TAA Rendering 1344X706 VSYNC On 50% refresh. DX12 TLOD 200 OLD 160
The ATL are my best results to date
As bad as it is, 24.5 at JFK is my best for that region to date.
Looking good. I remember optimising my laptop which had a woeful for gaming P1000 CAD card. I was still amazed at how the sim could look on even most settings on low/medium. GPU limited the whoel time on that laptop & could have done with DLSS back then!
Very helpful Thread. Have any of you dealt with this Ryzen Master error:
Very hard to resolved after reinstalls, REG tweaks etc etc.
I found the solution and will post it here in case somebody runs into this.
Solution is uninstall; REBOOT; reinstall; REBOOT; then run… drivers have to unload and reload with reboots…
Now let me see if I can actually overclock this puppy…