Guys, virtual pilots using VR with controllers… please, please answer this post and tell me im wrong.
Did they really add a motion-delay for controllers to make them more accuracy? Or thats only me?
Please tell me that is only me and they didnt make this as a “feature”. Because if they have added a delay to motion controllers to make them more accurate and precise with knobs - well propably done it and nobody have tested it lol…
I can compare this “feature” to situation when you make a call to your car dealer that your new BMW M5 is too nervous and is getting to loose slip under tires…
And what car dealer do? Place a 1/4 of brick under your gas pedal and reconfigure cars gearbox to works from second gear (without first) xD Really?
They really done it and called it a fix? Can you please confirm that isnt only my problem?
//End od topic
Offtopic ### Few words more from me - because thats my first post here:
I’m huge fan of MSFS from begining - reading all the forums, testing all the updates just when they come. Like many others here when msfs was about to release - I was checking website, forum, youtube, social media almost every minute. I’m a programmer and app developer - I know how hard are some processes in developing programs - and this is a very huge scale project. But to be serious - there is a 2 years betwean MSFS premiere and today. Asobo has done really good steps forward, they have done very much improvements and have fixed most of things they have broken with SU5. But guys to be honest with our all - flightsimmers: WE ONLY NEED ONE THING NOW: Make everything working fine with weather, winds, physics, controllers, systems etc. The rest will be done by third party developers. We dont need new plane from Asobo - because it will be a next default ± good working plane. We dont need next airport being like madeira ± done good… developers will do precise copies of this airports and we will pay extra for it. What we need is working sim. I have installed XP11 yesterday and tried DCS 2 weeks ago and I must say, that - even if I dont like Ben and development of XP11. And even if I dont fly with xp11 for two years when msfs has come - still was enjoying flight in VR with this poor 2001 graphics… Because everything in VR works fine and working with controllers there is like your real hand. And they didnt make any super-hiper development work for it. They just done it with simple idea form beggining to end - make it usable like your real hand. Thats it. In msfs we still need some workarrounds - knobs not precise? They are not broken and unprecise because there is too fast movement of controller. They are because controllers in VR are badly implemented. Im feeling like they work as mouse extension so your controller is in real a mouse but you use it with controller lol.
There is simple solution: you grab a knob. Rotate a hand with 5 degree right from initial position? It adds a one “click” to knob. You make a 15 degree? three clicks. Thats it. And now try to make a very very slow twist on knob with controller If you do it really slow - it makes nothing. You need to rotate it with some nervouse movement - then they work. Same situation with pointing a buttons - if you slowly move controller to point another button - selection will didnt change - and if you little shake it - it will jump. Thats strange. Using laser of course work fine but laser is only helpful when you cannot reach a knob or button because in your real enviroment there is a desk or monitor. Mostly we are using a “Real” grab with knob what in XP11 works exactly how it should. Why they are making this features in that strange way?
Anyway good information is - toolbar is going back to work. But pointing it will need more patience because of controller delay Eh
Happy New Year everyone.