Jerky cockpit

The Oculus Tray Tool is quirky, but I’ve played around with it enough to figure out its quirks.

First, you can create a profile for the game. My profile looks like this:

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You can set your Super Sampling to anything you want. I played around for a while and found 1.5 high enough to look good, but low enough to not lose frames. YMMV depending on your system.

Turn ASW mode OFF. This is what prevents the bouncy effect. As someone stated above there are frame sync issues with the Rift S, so you can’t set ASW to anything and get good smooth results. Trust me, I’ve tried. Setting it to OFF has been the best experience for me.

I set CPU priority Above Normal. This give the Oculus a little more priority of the CPU and helps with stuttering.

The EXE path will be where FlightSimulator.exe is located. Usually in your SteamApps MicrosoftFlightSimulator directory (if you’re using Steam).

Lastly, I turned GPU scaling off. I didn’t notice the difference and it’s better to not add additional load.

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Make sure Audio confirmation is on so you know when your profile is being applied.

Now, if things are working properly, when you start the game you will hear “Game launch detected”. The bad thing is that sometimes it doesn’t work and I’ve never been able to figure out why. It’s a hit or miss for me. If it works, your settings are used, but if it doesn’t, it doesn’t apply the profile.

If you don’t hear “Game launch detected” then you need to set your setting manually, but WAIT until you are in the game and activate VR. Then alt-tab to the tray tool and you can then set your settings there (in the Game Settings tab). I find that I need to first set some ASW mode (like 30Hz), then press Save, then set ASW to OFF, then press save again.

It’s weird, I know, but it seems like it needs to see a state change to work. If you don’t do the double set and save it won’t change.

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