Jerky cockpit

Reprojection is key to eliminating the stutter in the cockpit. This is one area where X-Plane is better as I believe they render the cockpit separate to the outside however that also means they have to manage both seperately so that itself brings further graphical render limitations.

I can’t speak for Oculus myself but on the HP Reverb G2 - these tricks have given me a smooth cockpit experience - and I mean pretty much flawless.

  1. If you have a monitor infront of the inside out tracking headset then run MSFS in a window full size but pull down so the 99% of the MSFS window isn’t showing - eliminates moving artifacts so the headset sees a static display.
  2. Run with reprojection on - for WMR it’s using OpenXR with runtime preview enabled - but that does compromise clarity a touch - worth it for a smooth experience.
  3. Don’t overburden the GPU, turn down some graphical settings to maintain 30fps before reprojection.
  4. Ensure you don’t have any bright lights in the vacinity of the headset’s cameras - I usually have my ceiling lights on but I switch off any wall lights and I’ve removed any reflective objects.

Of course if you own an outside in tracking headset like a Valve Index than none of the environmental stuff matters and it’s down to the performance of the sim.

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