After the last simulator update, I am no longer able to use the headset correctly. I state that, with any other software external to the simulator, the viewer works correctly.
Inside the simulator appeared what seems to me to be tracking problems, when I move my head my sight jerks. It is as if the tracking would have lost the fluidity of movement.
Furthermore, the image often flashes, as if there were lag.
Oculus app is up to date, nvidia drivers are up to date. With any other VR native app, whether taken from the Oculus store or from Steam, everything works fine.
Flight Simulator used in monitor works perfectly, as soon as I step into VR the problem arises.
Closing and restarting the simulator does not solve.
You are describing the same thing I am experiencing, however constantly restarting the sim and/or entering and exiting VR mode a few times sometimes results in the sim running with the expected level of performance. Something in the recent update has caused this.
I’ve made multiple posts on this and have seen multiple posts from other experiencing the same thing. It’s the sim, it’s not you.
Reporting it via zendesk just sets in motion the usual advice on updating drivers etc.
Personally I’ve given up and stopped the gamepass subscription until it’s sorted.
hi, i have the same problem
Try to have more light in the room
Already tried, even if in reality they are always with the light on. Nothing changes.
But I repeat that the problem is only on flight simulator.
Any other vr application has no problem and works perfectly. Whether there is more or less light, the tracking works well everywhere, except in the flight simulator, which also adds fantastic flashes!
It seems to have temporarily resolved, although not optimally.
I realized that a new version of OpenXR had come out, which I updated from the Microsoft store. Furthermore, the new version of SteamVR Beta has solved the various crash problems caused by the dialogue with OpenXR.
Updated everything, I set SteamVR as the default application for virtual reality, replacing it with the Oculus one.
I have yet to find the ideal setting between sharpness and fluidity, but what matters is that the motion tracking now works correctly.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.