If they could not serve up an acceptable game experience to everyone with the bandwidth available, then they should not have designed the game to be reliant upon that bandwidth.
I don’t care that Coke & Toyota & whoever the hell else use these same servers. I care that the game we paid for, with the expectation that it would work as advertised, doesn’t.
Xbox Studios tends to use just enough server strength to handle just below peak traffic, and when traffic peaks bandwidth limitations are applied to keep everyone connected but it does throttle their connection.
The solution is sadly to wait. As the number of peak players reduces in the coming weeks and months, the servers are more able to handle the online traffic.
And while this undoubtedly is complicated at times by slow Asure speeds, most of the reported bandwidth issues I keep seeing seem to be the usual throttling issues we see in other Xbox Studios releases when online traffic is peaking… like how MSFS 2024’s player base would be expected to peak in the weeks after release and then start to reduce in the weeks and months to follow.
Has there ever been a successful class action suit brought by gamers? There have been a couple that actually advanced to court or a settlement which were brought by company shareholders. But I am unaware of any that have had any traction filed by average gamers because a videogame didn’t work all that well upon release.
Anyone suggesting such a case against MS / Asobo for the MSFS 2024 launch has maybe watched too much TV or whatever.
The class action suit against CDPR for Cyberpunk 2077 was at the very least a pyrrhic victory, as it seemed to help inspire CDPR to refund folks, Sony to remove the game from their store until fixed, and CDPR to heavily patch, polish, and perfect the game in the coming years.
That was brought by investors though, not street level gamers. Are there Microsoft investors who think that the tiny little blip of people who’re refunding the game (just to almost certainly rebuy it in a few weeks) actually affects their Microsoft stock? And Asobo is a private company, so that’s moot.
Going back to 2020 for now.
Constant crashes
Mediocre scenery
Memory issues.
Comms, frequencies are all screwed up.
For $200, this is not even close to being worth it.
Will check back in 6 months.
What a joke, but typical when it comes to craftmanship now days.
Seems like evert ■■■■ time I land, it crashes and there is no log, so no flight time
It’s odd that the AI recognizes that it’s a terminal and places sky bridges, but doesn’t build the building. I imagine that the grey coloring of the roofs makes the AI think it’s just part of the inner road.
Eh. At some point, someone who cares will hand make KMCI.
So I am the original author of this post and have been quiet for a few days to see how it all unfolds. It is now Sunday 6.30 pm, local time Germany and I have no chance to get into the game. At this point in time, this confirms my original suspicion that there simply isn’t enough bandwidth available when a lot of people want to play at peak times. But dear MS / Asobo team: I would like to fly NOW and not tomorrow morning at 9:30 am where everything works like every day…
I go to stert it up this morning…not goi g to play, I wanted to go through my graphis settings.
It usualy takes about a minute to get to the main screen.
I swear it looks like its reinstalling because on startup, the main splash screen was up for about 5 .inutes…
Now, its been loading sim objects and it been about 30 minutes and im at 17%
As im Writing this…right TF now it tells me I dont have an internet connection which is ■■■■■■■■, and tells me I have to quit to desktop…NO wait a minute now the load screen is back at 40%.
Jist did a ping test from Houston to New York 2gig up,2gig down 12ms.
This was soooo not ready…
Its funny how the sandboxed it for some unsuspection fanboys a few months back and could not even get that right.