Check out the latest Development Update here:
Please use this thread for feedback and discussion. Thank you!
Check out the latest Development Update here:
Please use this thread for feedback and discussion. Thank you!
wow, no mscenery, no enhanced night…this was a good week
So happy my screenshot made it in the Top 11-first time ever getting in the top!
Another Week without answers to bugs like “no lighting” etc there isnt even a feedback snapshot and just an outdated roadmap from the 6th July:
But where is the Feedback Snapshot coming Jul 10-Jul 14 ?
Just a loveless copy and pasted roadmap …
And … not a surprise: No Dev Q&A in July… the last was in May …it feels like yesterday as you wrote on another Thrusday: "It’s Christmas Time and we are on holiday … and its like there has’nt been any real effort to give answers since some weeks before last Christmas and the people writing interesting dev stuff in the newsletter never came back from the Christmas holidays.
Come on man, it’s summer holiday in many parts of the world, give them a break. I’m sure the pre-recorded video that we’ll get next Friday will contain lots of information. Remember, they don’t owe us anything. We’re already very lucky to get those Dev Q&A’s in the first place. I don’t know of many other AAA titles that have those.
A little more respect and patience would go a long way
I will try… but take a look into the bug-logged threads…
Latest bug-logged topics - Microsoft Flight Simulator Forums
look at the day 1-bug’s mega threads… where are the answers… either they do what this newsletter is called … dev update or they should rename it to marketing update. sorry … but… on one hand jorg talks about getting in touch with the community on the other hand we wont get real dev updates… i can live without it, when there is none… fine
I can understand your sentiment about those bugs, I too have a couple of bugs that I’m waiting to be fixed for a long time, but in most cases there is a reason for it. We might not always know why, but it can be due to prioritization, resource management or something completely different. At the end of the day though, the team is aware and maybe some day it’ll get fixed.
As for the naming of these updates, yes, a different name might be better suited. Something like “Weekly NOTAM” or just “MSFS Blog Update”. The Development Update naming was more suited back in the tech alpha, alpha and beta days because then the blogs really focused on the actual development. I’m sure one of the CM’s is reading along and can note down this feedback
This isn’t really a complaint directed at anyone in particular but dang… nothing exciting on the marketplace to me this week. I was really hoping we’d finally get the PMDG 737 liveries.
This attitude also doesn’t work, because the sim is heavily reliant on customers actively participating in the sim and purchasing from the marketplace. No one owes anything ever outside of contracts and common decency, but that approach to feedback is no way to run a business or an aviation simulator.
The person you’re responding to didn’t hurl insults, but communicated fairly reasonable feedback on the state of these dev updates, which to be honest are indeed fairly half hearted.
I guess, but you also can’t go around and demand those things either, it has to be mutual and organic.
And yes, I think renaming them could already alleviate some of those issues (because then it’s less focused on the actual development).
These are more like newsletters. They are not what I would consider “Development updates”. So naming them what they actually represent would go a long way to alleviating the inferred expectations.
Edit: Having said all that, I gave up a while ago expecting anything in particular out of Q&A sessions, development updates or even the Beta testing. I lump them all into the “Marketing purposes” box. If they have something informative then great, thats a bonus. If they produce a better product when they go live because they get tested in a Beta and reported bugs actually get fixed, then great, another bonus.
Do I expect this to be the result? Not any longer. Does it bother me much? Not really, still enjoy the sim regardless.
I guess I can’t really argue with anything that’s been expressed in this thread, but I gotta say I didn’t really feel that way before having read all these things. Maybe we can all work to foster a more positive environment.
It helps to look at the bigger picture - what other game/sim/experience/whatever out there allows you to look forward to Thursdays every week because of direct dev>consumer information and new content released that literally changes the whole entire game for a large portion of the player base every single week?
We shouldn’t be a community where those efforts are rewarded with discussion threads full of sarcasm and complaining. Think of how deflating that is to the people for whom this is their 9-5. We have a really, really good situation here in the current state of the sim.
This thread isn’t even that bad so far, they’ve just gotten kind of icky in the past and this is something I’ve been wanting to say for awhile now.
I only somewhat agree with the sentiment here. I agree with the idea that we shouldn’t formulate our complaints in a way that’s intentionally disparaging toward those who work on and take great pride in this project. They do have quite a bit to be proud of. However, consumers shouldn’t have to sugarcoat their criticisms of a product either. Which leads me to this…
I disagree. I mean, it’s obviously subjective, but one could very easily argue that the sim is not currently in a good state, at least not for some of us. I fly on Xbox, and my experience has been that the sim partially works most of the time as long as I avoid the many 3rd party airports that I’ve purchased. The sim has been in that state or worse (…much worse) since it released.
It isn’t a knock on the 9-5 employees at Asobo, nor is it necessarily a knock on the team’s competency, creativity, or anything else. In fact, if I had to bet, it’s probably Microsoft’s fault for misdirecting Asobo’s priorities. I’m all for Asobo getting due praise for the great things they’ve done. They’ve made awesome innovations and they brought flight simulation to console.
That being said, as a consumer, I’m not going to pretend that it’s all hunky-dory if the product is in such a state that it outright doesn’t work under most of the conditions that I reasonably expect to and want to use it in. That alone is bad enough to be critical without even mentioning the numerous other bugs, issues, and shortcomings of various significance.
This could be a clue. We can’t blame Asobo for this, can we?
Here, you dropped those:
…………………
I hope the msfs and adobe teams enjoy their well deserved breaks and will continue to surprise us after summer. We’ve been very lucky
I agree that MSFS has something unique in their business model that’s awesome for both MS and simmers and we should appreciate that.
At the same time, regular development updates and new content are not unheard of in the game world - for example, Paradox games like Cities: Skylines and Stellaris also provide a ton of free and paid first party and third party updates, and have active forums with developer diaries and communication too. I recommend checking out their forums, which I also notice are generally healthy and could be an opportunity for learning in our community on how to balance providing feedback but avoiding toxicity.
Yeah, getting it balanced … balance the “tons of new stuff” [a quote^^] , the marketing stuff and the dev topics. It is more then unbalanced for the last month.
And more empathy on those who suffering the day-1 and long term bugs … dealing with bugs works just like:
Only new bugs might be fixed when introduced during flighting a new AAU or SU; all the other… no feedback, no idea if they are working on …or something gets such broken that hell opens up will be provided with feedback at some point and has a potential chance of getting fixed in an acceptable timespan.
From a technological perspective, yes, we can.
I’ve spent many hours messing around with the conditions and factors that cause the sim to crash or experience the black avionics bug on Xbox. I don’t have extensive experience with software development, but the behavior of these bugs is consistent with memory mismanagement. At the very least, I can confidently say that it isn’t as simple as pointing out that these bugs happen at third party sceneries, and therefore it’s the fault of third party devs. Several months ago, when these bugs were more prevalent, many of Asobo’s own handcrafted airports were completely unusable with Asobo’s own A320. All indications clearly point to this issue existing at the core of the sim.
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And from a consumer prospective, also yes.
Asobo has complete control over their marketplace and they preclude third party developers from properly testing their products for Xbox before selling them, plus there’s no disclaimer that I should expect limited functionality from products. Even if the aforementioned stability issues weren’t at the core of the sim, given everything I just said, who is there to blame but Asobo when something I bought from their marketplace doesn’t work on Xbox?
Edit: Sorry, I didn’t realize that some of the information above was outdated until @SeedyL3205 corrected me. Apparently, starting in March 2023, Asobo changed their policy such that it is the third party developer’s responsibility to ensure that their products work correctly before releasing them.
Aside from this correction, I believe my original point still stands. Unfortunately, many broken products still remain on the marketplace from before this change took place, and many airports that probably should work aren’t usable given the black avionics bug and occasional CTDs. Like I said earlier, that appears to be a problem with the core of the sim, not the addons themselves.
In any case, I apologize for asserting incorrect information. Hopefully their policy change will have a positive impact on the overall usability of marketplace products going forward.
Untrue conjecture. Suggest more reading on this topic.
That is the 3rd party developer responsibility to describe in their offering.
Same as blaming Flightsim.to for something they host.