Jumpers take too long to leave in turbine missions

MSFS 2024 on PC

Description of the issue:
13 jumpers take three to four passes over the jump zone to deploy, causing a time score of 0.
just get them out of the plane faster if there are 13 of them. in real life they can leave much faster and be out in moments. this is a stupid reason for a reputation hit.

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
no mods loaded

FREQUENCY OF ISSUE

its every misson, they are coded this way.

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

1.take and go to drop zone, open door, jump light
2. wait an eternity for three or four to get out. exit the drop zone and get yelled at.
3.circle back and repeat three times.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using, if relevant: not relevant

[PC Only] Are you using Developer Mode or have you made any changes to it?
no

[PC, MSFS 2020 Only] Are you using DX11 or DX12?

[PC Only] What GPU (Graphics Card) do you use?
4070ti

[PC Only] What other relevant PC specs can you share?

MEDIA

Please add a screenshot or video of the issue occurring.

[END OF FIRST USER REPORT]


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes. When large numbers of jumpers are in the Caravan, only 2 make it out even when traversing the jump run at 70 knots.

Provide extra information to complete the original description of the issue:
• Jump master tells the pilot to hit the red light and re-align with the jump run, but there is no way to hit the red light.

  • Jump master scolds pilot for banking to re-align with jump run and threatens to call off the jump
  • Reputation hit for not being aligned with the run.
  • With 12 jumpers, it takes 2-3 runs through the jump run for all to exit.

If relevant, provide additional screenshots/video:

1 Like

right in front of the throttle quadrant on the jump caravan is the lights switch for jumpers. it is also control mappable with jump light increment, decrease or something like that. ive got mine set up to open/close the door and jump green. i still have to take off my headset and hit return to mae them jump however. haven’t figure that out yet. its probably the radio action button or something. right now its faster to do it this way.

Actually its easier to do career with Neofly. its free and i went hard into it with a lot of enjoyment. its not perfect, but its fun and lets me fly all my planes in a logical manner. i now have a fleet of 15 PC-12s doing VIP missions around the world.

This issue appears to have been solved without a local update. I just did 2 missions where I dropped 10 jumpers all within the first pass through the jump run.

1 Like

Moved to User Support Hub since a solution has been marked.