It’s great that you’re taking the time to get it in good working order, instead of releasing early and unfinished, Especially knowing there’s quite a few excited people on the hook, including myself. I find myself checking daily for updates, so please guys, keep us in the loop. It’s looking fantastic, for me a good traffic program adds so much to the immersion. Using your traffic add on’s in FSX, I often found myself, after completing a flight, just sitting at the gate watching the other traffic arrive and depart. (Sad I know
)
Speaking of FPS, I wonder if it’ll be possible to select AI flight plans for specific airports only.
As in, if you’re planning a flight from London to Paris, only show AI traffic with flight plans for those two airports.
I figure the important part for many people is that the airports they depart from and arrive at come alive with AI traffic. Never mind the airport next door.
Especially in cities with several major airports (like London and Paris), I’ve often thought it’s an unnecessary hit to performance to have all that ground traffic spawn at different airports nearby and en route.
I’d love this too. I asked the FSLTL developers that specific question (to limit the spawn range to something tiny like 1 mile) for this exact reason but I didn’t get a reply. So if JF can do this, I’d definitely be interested. As you noted, there’s no need to have aircraft activity where I’m not going to see it.
Not sad. Thats what most people on those ai traffic threads did when fsltl came out ![]()
This is exactly how FS Traffic works. You’ll see traffic at and around your departure airport, cruise traffic, and traffic at and around your destination airport. We are trying to avoid having to load in hundreds of extra Ai aircraft that you can’t see, which would inevitably have some negative impact on performance.
We will be looking into expanding this with future FS Traffic expansions (such as GA as you’ll be flying at a much lower altitude) but our main focus at the moment is to keep the performance as smooth as possible.
Mark - Just Flight
Thanks, Mark, for the quick reply!
I believe we’re talking about different things, though.
I don’t mean the radius that ai aircraft will be spawned in around the user aircraft. I mean having only AI aircraft in the sim that have the user’s arrival and destination airport in their flight plan.
Say you fly London Paris and then filter out only AI flight plans that involve those two airports.
That way you’d have plenty movements at your departure and arrival airports without loading unnecessary planes.
Bonus: you could then set a very large spawn radius, which would allow arriving traffic at the user’s arrival airport to establish itself well ahead of time.
I’m really looking forward to this app!! I just hope MSFS’s funky ATC programming doesn’t mess it up. You know the stuff… they tend to assign opposite runways to departing and arriving traffic, completely ignore offline weather settings, etc.
Fingers crossed.
I wouldn’t like this, personally. With your suggestion sure, the departure and arrival airports will be busy, but the sky will be pretty empty. I’d miss the contrails.
Quote: You’ll see traffic at and around your departure airport, cruise traffic…
Sure, and that’s what I want - Mark’s plan, which will mean contrails, not just planes from the arrival and departure airport as Mar18817329 requested, which would undoubtedly mean very few contrails mid flight.
I believe Mark / Just Flight’s plan is to just load up all aircraft which are within range and visible: perfect.
Don’t get me wrong, what I’m thinking of shouldn’t be the standard setting. Of course, the way Just Flight is planning it is the correct way to do it, 100%.
I was just wondering if there would be an OPTION to only include certain flight plans.
I saw the screenshots of the “flight plan manager” inside the “FS Traffic control center” posted above, and started wondering if you could enter certain parameters there, like a simple search tool. For ex., put in “EGGL” and “LFPG” so that only flight plans that include those airports as departure or arrival will be used.
That’s all I was wondering. ![]()
the more flexible the better - but given the FPS is so good in the screen shots - I am less worried about FPS (I lock mine down to 30) and more interested in the interaction with the ATC and craft following the STAR etc. Very excited to see this coming down the line.
I see from one of the screenshots that we can add new flight plans.
Does that mean I can add my own airline from Airhauler with livery and schedule and have those populate around me? That would be amazing.
Agree completely.
But keep in mind that, aside from FPS (I’m also locked at 30FPS. I fly in VR, so 30 is actually awesome, if I can even achieve that!
), MSFS also has the issue of not being able to display more that 150 AI objects at once, if I recall correctly (don’t quote me on it tho
).
This issue is why the FANTASTIC FSLTL freeware suggests you dial down your airport vehicle and airport workers settings to 1 out of a possible 100.
And since you mentioned the STAR procedures flown by AI: an added bonus of the “flight plan filter” option I was wondering about would be that you’d know that all AI a/c seen on the VFR map are destined for your arrival airport.
This way you could tell ahead of time which illogical arrival runway MSFS’s wonky ATC has assigned. ![]()
Given the potential larger spawning radius, you could then adjust your flight plan accordingly ahead of the point of no return (sounds so dramatic
) and fall into the given pattern.
Excuse me for nerding out for a second, but it would be SO AWESOME to actually turn into and join a string of aircraft approaching a particular runway without having to make crazy last-second changes because MSFS’s ATC unexpectedly chose the tailwind runway (or even a crosswind runway; especially true with offline weather presets) instead of the headwind runway.
I’ve had that awesomeness happen in maybe 5% of my flights with the traffic tools and ATC we’ve been provided so far. And those situations were pure coincidence.
A guy can dream, right? ![]()
(Added extra bonus with this option: you could latch on to AI a/c you might encounter along the way and, knowing they have the same destination airport, follow them all the way in. Just spitballing here.
)
Anyways, this post has gotten way too long. Just want to state again that I’m wondering about all this as an OPTION. It’s not even a request, just a thought bubble on the side. A few posts ago Bananaranger403 seemed to think I’m trying to make this the standard. No way, my friend. Just a thought. Not that Just Flight would upend their plans upon my suggestion anyways.
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And I, too, enjoy the contrails en route,by the way. ![]()
In closing, thanks to Just Flight for taking the time to really thoroughly test the product before making it available to potential customers. Good call. Ever since one can download apps/games instead of buying a finished product on a physical CD ROM, I feel like we’ve all been degraded to beta testers of an unfinished product instead of end consumers (just ask GSX customers. No harm meant to the developer. I’m sure it’ll be great sometime in the future.
). In this case, I’m really hoping for a polished end product. ![]()
Lastly, shout out to FSLTL: THANK YOU SOOOO MUCH for your amazing FREEWARE add-on. Your efforts have been absolutely amazing, and I’m sure the entire community would salute each and every one of you guys in unison for helping patch the shortcomings of MSFS 2020. Blows my mind. Deep bow to you folks. ![]()
Happy flights always, dear fellow flight simmers. ![]()
Hear! Hear!
FSLTL have done a fantastic job without a doubt. Thank you guys. Brilliant work! ![]()
The only thing which stops me using FSLTL all the time though is that, on my system, it is heavy on performance.
I have a suspicion though that the JF product will be a lot lighter on frames and if I am right then this would be the spur for me to use the JF product.
How awesome would that be?!
Like I said 30FPS in VR is a cause for celebration for me (RTX 3090; i7 10700K).
Plus, I’m sick of being dependent on live traffic. My time zone is Z+1, so for example I can’t ever fly in eastern Asia or Australia/New Zealand after a long day’s work (I may be exaggerating… nine-to-five, that is
) because ain’t nothin’ goin on over there at that time.
FS Traffic would make such flights including AI traffic possible, I hope.
So many great airports to explore…Hong Kong is spectacular (especially Kai Tak northern approach), southern New Zealand, also. Ex Tokyo, heading south past Mount Fuji: beautiful! South Korea…Etc, etc.
Can’t wait, man.
Could you have a Word about the AI behaviour? Do you have any influence to improve it? Or do we get models and liveries with broken Asobo AI behaviour?
Yes, I would like to know about this too!
I am suspecting at this point only the liveries and models will be updated/improved. That is pure speculation on my part and based on no official knowledge.
Perhaps they, like AIG/FSLTL, have been able to tweak a few things here or there to make things slightly easier to deal with. But unless Asobo has granted them access to the core of the AI/ATC they cannot and do not have permission to make the changes needed to significantly ‘improve’ them in any way.
Maybe that’s one of the ‘surprises’ hinted at by Asobo (I doubt it). But if not, we will be stuck with the same krappy excuse for in sim AI/ATC we have now. Should that be the case I (and I speak only for myself) I will NOT be purchasing FS Traffic upon release. I will refuse to buy FS Traffic or any other AI/ATC related product until Asobo either fixes the issues themselves or allows other to do so.
MAJOR DISCLAIMER: None of this is meant as any disrespect to the FS Traffic team, I’m sure it is and will (eventually) be a great addon once Asobo gets it’s act together or allows FS Traffic or other to FIX THE ISSUES, NOT THE IMAGE.
I’m just tired of grasping at (and paying for) what amount to band aids and work arounds.
Your traffic does not seem to interact with MSFS properly, it doesn’t have jetways connected and probably no service vehicles spawned, the aircraft just sit at the gate.
I mean, of course the MSFS (and FSLTL) traffic will have a higher hit on FPS if they have these things while your solution doesn’t? But that’s not apples to apples then. Correct me if I’m wrong…
I am fine with no interactions with vehicles by msfs If fps are alot better! I hope behaviour is working! (Lights, Effects, Movement, Flying)