You mean like that driver about 4 years ago, which was guaranteed to brick particular gpus? Or the one that was guaranteed to have a mining hash limiter?
I wonder how nVidia manages to ride that bandwagon while downplaying the number of times they screwed up their own drivers pretty neat as well.
Don’t get me wrong, there were driver issues on the AMD side, though I honestly never experienced any driver issues personally with:
- Radeon 9600
- Radeon X800
- Radeon R9 280X
- Radeon RX 580
- Radeon RX Vega64
Maybe I was lucky picking either the right gpu models or just happened to not play the games, which allegedly had massive problems with AMD silicon.
It has yet to be determined if the RX 6000 Series CTDs are a driver issue at all, also the forum states several RTX 3000 series owners, who also also encounter CTDs in VR.
As of now if you want the most performance you can get, you end up with the decision to buy a 3090 or a 6900 XT. I doubt that the upcoming 3080 TI nor that Asrock 6900 XTHC will change that much about it and as OP had a good chance to get his hands on the top tier AMD card for a very decent price (you lucky ■■■■■■■ ;-] ), that thing might deliver those frames needed to convert his VR experience into a better one.
One might speculate about upcoming improvements and performance gains on RDNA2 going with DX12 and the XBox launch, which are likely to appear considering what Capcom managed to pull out with the new RE:Village, though we aren’t there yet and we have yet to see if Asobo can do the same with the MSFS architecture.
nVidia isn’t your friend, neither is AMD, both are tech companies, who give a flying F* about you once they got your money.