If you’re waiting for a “we’re sorry, we’ve released an early access product for the community to fund,” you can keep waiting… The conclusion after almost a month is that anything they say beyond that will only sound like excuses to anyone. The problem threads on the forums far surpass those from the launch of MSFS 2020.
It’s hard to believe that hundreds of people, far more intelligent than most of us when it comes to game development, didn’t notice these issues before releasing this to the market. They all had to see months ago that this product wasn’t ready to launch in any way. We’re not even close to a beta product.
There’s no fixing this now. Continuing to complain won’t solve the problems, and many of us won’t be getting our money back. It’s sad and infuriating to see how we’ve been deceived, but it’s the reality. All we can do is wait and hope that, over time, there are fewer problems, but I’m certain that won’t happen in the short term.
After almost a month and three patches, what initially seemed to be just a server issue has clearly revealed much more. It’s not just that the game wasn’t ready a month ago—it’s that, even today, it still has numerous serious problems, both in performance and polish. Most of the errors reported by users are still there.
The road ahead for this to reach the level of MSFS 2020 doesn’t seem to be just three or four months long. I wish I were wrong, but something tells me we’re facing at least the same lengthy journey we had with MSFS 2020 before the user experience meets the minimum standard for a product to be considered ready for sale.
If they had told me it was an Early Access, I would have gladly paid my money to serve as an early tester. I’ve spent 30 times more on good hardware and peripherals than what the Aviator version costs. Honestly, I don’t understand how some companies think. There’s no worse way to anger your followers, some of whom have been loyal for decades, than by deceiving them.
We’re not children; no one would have been upset if the product had been delayed another year while offering early access. Baldur’s Gate III is a shining example of honesty and how things should be done in the industry, and it was a resounding success during its early access. People gladly paid their money, knowing exactly what was being offered from the very beginning
One thing is clear: I won’t fall into the same trap again in the future.