In order to get a minimum performance in VR (I only flight in Virtual Reality) I am trying to set the Virtual Reality Super Sampling (VRSS) in NVIDIA control panel but it is unable (and also Ambiental Oclusion).
I have seen many users who have it activated and I want try it.
I had been searching during a lot of weeks but I do not found any solution and I do not know why it is unable in my laptop.
They really haven’t, because it doesn’t work… they may have enabled it globally but not in MSFS.
Edit - To expand further on what I mentioned in the first post, MSFS uses a deferred renderer and TAA. VRSS fundamentally relies on the MSAA buffer and a forward renderer to work… it is simply not possible for Nvidia’s VRSS to work in MSFS.
Don’t be too much disappointed. I tested VRSS on several games (Lone Echo, Robo Recall, Bonework, etc.) and was really…disappointed. The effect of supersampling only at the center is barely visible, and the gain on fps was more than negligible (if any). I had better result supersampling all (through OculusDebugTool or oculus tray Tool). I think this tech is not ready, NVidia don’t do lot of advertising around it and don’t seems to push it that much to devs studios. It could change, the idea is good, but not mature IMHO.
My apologies. I was wrong. The item they have with value 1 is “virtual reality pre-rendered frames” … all this time I have confused it. But I don’t have this item in the NVIDIA Control Panel.