Large Artifacts at propellers with WMR when Motion Reprojection is enabled

When using new (awesome) Motion Reprojection available now from 22.5 fps as new 106 version for OpenXR, propellers produce plenty of artifacts, specially at cloudy weather and other planes tags. These kind of mods (10 Propeller Mods for the FS2020 Standard Edition: NEW! - Microsoft Flight Simulator (2020) - The AVSIM Community ) solve the issue quite well. Looks like mod does propellers more “transparent” by modifying their alpha channel, and it avoids artifacts quite well.

Can MSFS provide solution for this at all planes without need for mods? Motion Reprojection provides an unique immersion experience at VR, but these artifacts are extremely disturbing…

3 posts were merged into an existing topic: Propellers and reprojection

Hi there,
I moved all of the posts from here into the bug report, although I did not move your first post, as it duplicates the VR Wishlist post. Hopefully people in the conversation will be persuaded to vote for it!