Latest on Honeycomb Alpha Setup Question

I got a shipping confirmation for a Honeycomb Alpha.

What is the latest on getting all the switches to work? Has a recent patch enabled native support or is FSUIPC and a script still required?

I followed these exact steps:

  1. I plugged mine in.
  2. Started the sim.
  3. Then flew.

Nothing else was required. Some said they had trouble others, like me didn’t.

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Plug it in and fly. It is recognized by the Game. I changed some of the predefined Settings for the Views.

It does work fine by just plugging it in.
The main problem I have (if it is considered a problem by MS/Asobo) is that it messes up the heading knob setting. When the yoke is plugged in turning the know with the scroll wheel increments in 10° increments. Clicking on the knob with the left button moves the heading 1° increments. Scrolling should be moving it in 1° increments as well. It has been reported long ago but never fixed.

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I find it amazing that MS hasn’t fixed this and still lists honeycomb alpha as a supported joystick.

It works fine. The default mappings for the switches just use the toggle key - I re-mapped mine to the specific on/off key binds so that there’s a 1:1 mapping on toggle state.

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It is supported. I’ve been using it since launch without configuring anything.

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Don’t be a wiseass and generalize. It doesn’t work as it should for A LOT of people from day 1, including me. So don’t claim it is supported.

The HDG bug will only change in 10° increments, altitude 1000s after the first input into the game. There are many posts including temporary fixes.

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That problem is not only honeycomp yoke problem. Thrustmaster warthog throtle has it too. Problem is those on/off swithes. No honeycomp problem only.

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That’s not a Honeycomb problem, that’s a universal bug in the game with commands sent from switches.

So I stand by my “wiseass” claim: the Honeycomb yoke is 100% supported, requiring no manual setup from the user.

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Oh, sorry didn’t know you had impediments. Did you notice this is a MSFS forum? Of course the issue is with MS, that’s where it says “supported”, right on this site. My honeycomb works swell with all other software. What you said has zero to do with the case in point.

Your point was that the Honeycomb yoke is not supported, and should not be listed as such. You’re wrong. It is supported. Plug one in, the sim recognizes it. All switches are properly mapped by default. All switches work by default. All axes are properly mapped by default. All axes work by default.
That = supported.

The gauge increment bug is an issue with the sim, not the hardware, and it has absolutely no bearing on the recognition, mapping, and functionality of supported hardware.

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The workaround for this is to unbind the magneto switch which worked for me (and given you only use this at startup/shutdown not really a hardship to use the switch in the cockpit). However, I have also read that some people found they needed to unbond the other switches on the body of the yoke (leaving the buttons on the yoke itself bound)

EDIT: my zendesk ticket for this is marked as solved, which I think means they know about it

Right. I guess I am a demanding customer. Imagine that, wanting the product to work as intended. Its like dating a girl that says she can “support” it, but then she says only the “tip”… not very satisfying is it?

Anyway, I do hope MS find an official way to fix this false claim.

Just to clarify. If I unbind the the magneto everything else works and the heading but indicator works as normal?

That was my experience. Others have also unbound the other switches on the “base” of the yoke, if you know what I mean, too - but I’m not clear if that’s required. I would try that and see what happens. It seems to relate to an “always on” signal that the magneto switch sends. For me it mainly solved my pitch problem, but fixed the heading bug issue too

Here is a post on this elsewhere

https://forums.flightsimulator.com/t/coarse-fine-adjustment-on-obs-etc/129739/13?u=gordongreig

I unbound the mag switch on mine but found using the switches at all also caused the heading issue so for now I just haven’t used them. If I don’t use them after loading in there’s no issue.

A lot of people do not realize this, but the bug affects more than just increasing the heading bug by 10 degrees instead of 1 degree.

The bigger issue is that it makes the trim move in 1% increments vs 0.1%. As soon as I disabled all “Always ON” switches (all light switches and ignition) the trim and all other bugs were fixed! I can now successfully trim the aircraft without fighting it up and down. I realized this when I played on my PS4 controller I could trim the plane very easily since the controller does not have any Always ON switches, but with my honeycomb yoke I could never get it just right.

I really hope this gets patched (hasn’t yet in the first 3 patches). For now, I’m using my Honeycomb with out any switches bound.

@Jummivana any chance you can forward this bug to the devs?

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Hmm.
C172 G1000: No heading bug. 1 Degree Increments.
Trim. This silly acceleration is a problem and not correct for the Trim in this Plane. Short Clicks with the Button work. The Behavior of the Trim Wheel is wrong. Not only with the Honeycomb Yoke.

C172 Steam Gauges: One Mouse Click does 10 Degrees Increments. Click and Hold does 1 Degree Increments. With a 10 Degree Jump on the first Click. Not the best Solution but it worked.

Magneto Switch. The Switch is not Spring Loaded as in real Planes. So don’t forget to switch back to the Both Position after the Engine starts.

I used the Honeycomb Yoke since early Alpha Builds where it first was not supported. They did huge Improvements and in the latest Builds, it worked fine. No problems with “Always ON” Switches. They worked as they should.
Sometimes Problems are caused in Combination with other settings or Equipment.

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