Latest SU2 Beta Exposure Slider does not address the issue with the overdone auto-exposure

The exposure compensation EV slider is for manually darkening or brightening the image, but our issue is with the bugged auto exposure. For example, in the cockpit, when moving the view to look down at the instruments, the brightness automatically increases. The exposure compensation EV slider does not fix this.

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I pretty much understood the issue. At the point of writing I was not in the sim but saw and screenshotted the slider before.

However the description clearly points out “auto exposure value”, so I asked if someone tested that. As the result is not what’s reflected in the description (which is changing the general exposure and not the auto exposure range) this looks like a bug either with what the slider was intended to do or with its description.

This new feature was not added in the release notes, so likely it’s planned for a later date and as such slipped into this release unfinished. Asobo might have just to fix the description or the slider itself, depending on what they really try to implement here.

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Take your sunglasses off.

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:joy: That might actually be an item worthy for the wishlist: hotkey toggle sunglasses like in RL :smiling_face_with_sunglasses:

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Actually X-Plane has that feature :wink:

You can clearly see there is a completely different lighting of the ground just by moving the camera. This is because the sim is changing the exposure levels automatically. It is completely unrealistic and should not do this.

For anyone, developers included, who, for some reason, is still unsure about this bug, this video shows the issue. You can clearly see the lighting of the cockpit changing by moving the view and going from normal to completely over-exposed.

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As we might need some more examples to explain what we mean:

Pic 1 looking out the window
Pic 2 looking at the instruments in the same situation


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I think we need to decide what to call this problem.

I say lets call it ‘Eye Adaptation’, just like it was called in FS2020.

Fix it by allowing the player to control the AMOUNT of it, including zero. In other words allow exposure to be static by default, and if the player wants ‘Eye Adaptation’ (dynamic exposure), they can turn it on from 1-10.

Now, someone translate this into French and give it to them.

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The only problem with this, is that I’m not entirely sure that the eye adaptation setting actually did anything in 2020. It just wasn’t anywhere near as bad as in 2024, In terms of how much eye adaptation/auto-exposure there was.

Which is why I didn’t call it that, the last thing I wanted was for them to just go OK let’s just copy and paste the setting from 2020, because I don’t think it really worked disabling it. The overall effect was just much more subtle to start with.

I think from the photos it is perfectly clear what the issue is, so hopefully they will be able to fix it and remove it.

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It did for me. Without it off in the config file, it was horrible for me. Occasionally, after an update, the config file would become reset, and I could tell it straight away, and would disable it again.

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Fair enough but let’s not de-rail this.

It is clear what the issue is. We should just keep providing examples of it to show the issue and not get distracted by posts discussing nomenclature.

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OK, but how do we get them to understand it? There have been many, many pictures showing this even before the new slider was introduced.

I think they do not understand.

Thanks for your dedication to this very annoying issue :+1:

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I’m on Xbox where we don’t have a slider and the over-exposure is crazy. Can barely see the terrible draw distance for it. Actually that’s not true as the draw distance really is that bad but still

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I think the last thread was completely misleading, because the title was about exposure in cloudy conditions. But that was not the issue. It was a symptom of the disease, but not the disease itself. It was also just wrong, because the ‘higher exposure in cloudy conditions is good’ was not good at all.

There was higher exposure in cloudy conditions, but this was not because of the clouds, it was because of the auto-exposure. The clouds made it dark on the ground, so the sim increased the exposure. It did not look good, far from it, you had heavy thick overcast layers, and then buildings bright white because the auto-exposure was ramped up.

This thread I think it much clearer and succinct.

It clearly shows the issue with auto-exposure.

I think they will see by looking at the photos and videos and realise what we mean, and that the slider doesn’t do what we need it to do, either because they programmed the wrong function for it (just a straight exposure slider), or they programmed the correct function (to control level of auto-exposure) but they programmed it incorrectly and it is bugged and doesn’t work as it should.

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The overbrightness is absolutly not real !!

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The problem with having this bug discussed under the SU2 beta section:
the last time the (SU1) beta ended, they just went about and closed all beta bug threads in the forum, solved or not :frowning:

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thread’s been closed


back to this one it seems


I agree, but it is somewhat related to the slider introduced in this latest beta.

I will message a mod and see if we can have it moved somewhere else once the beta is over if it is still broken. But I would imagine we have a long time ahead before the beta is over.

Yes, let’s refer to this as eye adaptation and +1 for wanting the option to disable.

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