Leipzig Halle (EDDP) taxi bridge bugged

Landed here after a long flight, wanted to taxi over to the other side. When I tried to taxi over the bridge, I got swallowed by the terrain, and couldn’t move anymore.

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This post has a map with several locations circled:
Leipzig Halle (EDDP) taxi bridge bugged - #9 by ADACCHX619512

reported to Zendesk as well.

Its not possible to Taxi in EDDP, your Aircraft falling down the bridge.

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have the same problem…

me too. hope it will be get fixed :slight_smile:

It´s funny because I had exactly the same problem in P3D at EDDp :smiley:

I reported this to zendesk also last week as the same thing happened to me.

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When you roll over the bridge at EDDP airport to the runway 26R or 08L sink at the bridges you actually need to cross

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Yes. When i taxi “over” the bridge, i sink down and get a crash :frowning:

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LFPG has something similar. This seems to be the case with taxiways that go over roads

Hab auch das selbe problem
Ich geb kurz vor der Brücke immer Vollgas damit ich rüber komme… Und das klappt auch teilweise :joy:

Go figure that this isn’t a problem at ZKPY’s bridge, Pyongyang North Korea.
KATL also has no problem with the bridges except for a mysterious lump where the runway leveling ends and the bridge height is above interstate 285.

For the time being you might temporarily activate slew mode by pressing Y to maneuver your plane manually beyond the abyss.

so mache ich das auch aber auf dauer nervig :smiley:

Starte jetzt nicht mehr von LEJ weil mir das auch zu blöd ist sondern immer von DRS
Ist auch ein schöner Flughafen :nerd_face:

ich starte immer 26L :smiley: in EDDP xD

the same happened to me. wasnt nice… :frowning:

Jo, am besten einfach kurz drüber fliegen… :joy::joy::joy:

Same here - log it on Zendesk to make sure they know how many people want the issue fixed.

I already reported that to Zendesk during the Alpha…
As Asobo announced, they will update terrain in larger chunks when better satellite imagery gets available, so I don’t expect it to be recified soon.

there’s already a “fix” for this: