Light poles are in front of Spawned to parking aircraft

ISSUE DESCRIPTION

Description of the issue:

Light poles are in front of Spawned to parking aircraft

Coordinates or location:

KPHX

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

So far everytime

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. From KPHX chose to Spawn to parking

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using:

[PC Only] Are you using Developer Mode or have you made any changes to it?

[PC Only] What GPU (Graphics Card) do you use?

[PC Only] What other relevant PC specs can you share?

MEDIA

Please add a screenshot or video of the issue occurring.

Is this at every parking spot, or just one (if so, which number / location)?

So far this is what I’ve come up with. Their not there at the real life sky harbor airport

Thanks - and they just started appearing in SU6?

yes started with 6.

As a general rule of thumb should not have lights on the traffic side of a taxiway or runway.

Hmmm - perhaps (speculating here) this is part of the new “Added lights on generic airports, other improvements will happen in SU6.” mentioned in the SU6 release notes?

yep, saw that

Can confirm that, so far, all the light poles I found are indeed just in front of the parking spot.

I guess that’s the method they programmed to spawn them. Which I guess works, but is true that is a little bit unusual, and you can not longer taxi without a Pushed Back.

I’m seeing extraneous light poles at 3rd party airports as well (see, e.g., Dominick Designs KBNA below) :

Note the extremely, exaggeratedly-tall extraneous light poles in addition to the properly-proportioned custom lighting poles and fixtures from the scenery itself.

That’s not what were are talking about here …

It’s almost certainly related to whatever changes are going on in the current build of SU6 Beta with regard to airport lighting. I’ve spot checked several others and they too have new extraneous light poles that don’t belong.

Just adding another datapoint. this is Portland Intl Jetport (KPWM). Only one lightpole and light wash over the apron tarmac:

A couple of jetways are brocken, but that’s a separate bug.

This is LIPE

Basically a (giant) pole in front of each parking.

I like the concept, in fact I have a personal add-on for such back in 2020, it was so clear that it was not a good idea to place actual 3d models that I never released it .

A suggestion for this, just place the light splash!

better to have lights from nowhere rather than make parkings unusable :sweat_smile:

Or at least run some position checks, namely room for pushback trucks (or lateral offset from parking heading)

And of courses avoid multiple poles in the same area (store each placed pylon in array and check against it’s radius before another placement)

Referring back to my post a few days ago, I can confirm that SU6 Beta is placing extraneous light poles even at 3rd party scenery with their own custom lighting. This afternoon I rolled back to SU5.1 and the extra lighting I noted above is gone again, as it should be.