yes, thats what we need.
So, in the air it looks “ok”. One core is in higher load, but thats the limited by one thread thing.
What we can see, is, that there is a relativ good system load: both components work nearly at max and there is bit “buffer”. The RAM is in very high usage, but thats clear with 16GIG systems.
But that also mean, that you really need to fine-tune the settings on ground.
On other side, we see a load on the internal GPU. So, did you have a second monitor connected and applications running on it ??? and / or have you externalized some instrument-views on that ???
That is known to can cause performance issues, in special because your internal GPU is very very slow. ( or do that windows and put some parallel running applications onto the gpu …hmm )
Also I recommend to enable Vsync too with 50%, that give you a stable max of 30fps and not that up and down.
You can also check whether other applications are running and eat cpu power, but often it is just the game and e.g. cpu-hungry-airplanes.
The hints with HT and Virtualisation… well, try it… I will not restart a discussion when its usefull or not ( normaly it can and should stay enabled ). But test it by your self :=)
PS: also do from time to time a windows Restart ( not only shutdown, choose restart ).
And I still miss 1gig in that DevTool in GPU-Mem ![]()